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Roflnauts 2
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Smash-like game
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Commit message (
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Author
2018-04-09
Added method call when Hero starts walking
Aki
2018-04-08
Merge branch 'love-11.0' into control
Aki
2018-04-07
Renamed setAnimationsList to setAnimations to follow love's naming convention
Aki
2018-04-07
Now uses getFixtures instead of deprecated getFixtureList
Aki
2018-04-07
Changed values of colours in mask in newImage
Aki
2018-04-07
Hopefully all uses of setColor now use values in <0,1> range
Aki
2018-04-07
Replaced deprecated filesystem functions
Aki
2018-04-07
Added missing argument to new newSource function
Aki
2017-09-30
Jump moved completely out of Player (I think)
Aki
2017-09-29
Moved update part of jumping from Player to Hero
Aki
2017-09-28
Para-interfacing of walking methods
Aki
2017-09-24
Animations should be now usable with background, not decorations yet
Aki
2017-09-23
Hero walking moved from Player, separated into methods
Aki
2017-09-22
Respect pixels!
Aki
2017-09-22
Hero now holds config for World restart
Aki
2017-09-22
Removed obsolete attempts to load portraits atlas
Aki
2017-09-22
Hero now properly uses split-up portraits
Aki
2017-09-22
Added getIcon for Selector
Aki
2017-09-22
Changed portrait quad property name in Hero
Aki
2017-09-22
Split nauts.lua into several files now used by Hero and Menu
Aki
2017-09-21
It would work, but it wasn't intended
Aki
2017-09-21
Debug drawing for Traps
Aki
2017-09-21
Removed obsolete hotfix for clashes in Traps
Aki
2017-09-21
Changed Trap collision category, added category constants to Box2D callbacks
Aki
2017-09-21
Flames animations moved to separate config file
Aki
2017-09-21
Yeah, commit for comment
Aki
2017-09-20
Removed obsolete create methods
Aki
2017-09-20
buildMap is now a little bit more configurable
Aki
2017-09-20
Removed obsolete verbose call of addFixture
Aki
2017-09-20
Added fadein and fadeout methods to Trap
Aki
2017-09-20
Moved most important parts from createFlame to Trap
Aki
2017-09-19
Added empty Trap class
Aki
2017-09-14
Prototyped trap map hazard (flames on 205)
Aki
2017-09-14
Added crude way to toggle Sprite drawing
Aki
2017-09-14
Added missing super constructor
Aki
2017-09-14
Timer now inherits after Trigger
Aki
2017-09-14
Added Timer and Trigger classes
Aki
2017-09-13
I think this should properly place animated backgrounds
Aki
2017-09-13
Camera and Layers now properly handle different resolution ratios
Aki
2017-09-13
Another attempt to fix real scaling bug
Aki
2017-09-13
Fixed background bug on non-16:9 screens
Aki
2017-09-13
Fixed typo
Aki
2017-09-13
Viewports dimensions should be scaled
Aki
2017-09-13
Hotfix for animated backgrounds
Aki
2017-09-13
Obsolete print removed from CloudGen
Aki
2017-09-13
Notes on cloud positions randomization for future self
Aki
2017-09-13
Clouds now generates a little bit less often and timer won't go down much bel...
Aki
2017-09-13
CloudGenerators now can be configured to use layer with ratio
Aki
2017-09-13
> inb4 Multiple generators
Aki
2017-09-13
Clouds are now counted, their number is limited and can be configured
Aki
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