Age | Commit message (Expand) | Author |
2018-04-07 | Now uses getFixtures instead of deprecated getFixtureList | Aki |
2018-04-07 | Hopefully all uses of setColor now use values in <0,1> range | Aki |
2017-09-21 | Debug drawing for Traps | Aki |
2017-09-12 | Removed obsolete offsets and scale from draw of Sprites and children | Aki |
2017-09-12 | Draw debugging utilities using scaled camera | Aki |
2017-09-11 | Debug drawing changed to use new Camera properly | Aki |
2017-07-19 | Initial clash | Aki |
2017-05-26 | Halfway through with moving to new OOP module | Aki |
2017-04-04 | Kek, never commit late night. Fail statement back to not.Hero.update | Aki |
2017-04-03 | Created physics functions to influence PhysicalBody; changed Hero to use them... | Aki |
2017-04-03 | Testing if body isn't destroyed in PhysicalBody's update | Aki |
2017-04-03 | World comments, other comments, todos | Aki |
2017-04-03 | Platform is now child of PhysicalBody | Aki |
2017-04-03 | Setting group differently, moved debug draw to PhysicalBody from Hero | Aki |
2017-04-03 | Position, Fixture, Body init moved from Hero to PhysicalBody | Aki |
2017-03-19 | Moving draw away to abstract classes | Aki |
2017-03-19 | No constructors for abstracts | Aki |
2017-03-19 | Small changes, comments | Aki |
2017-03-19 | Initializers in PhysicalBody, Hero and Sprite | Aki |
2017-03-19 | Night commit, added PhysicalBody, newImage to sprite | Aki |