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Roflnauts 2
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renegades
Smash-like game
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Author
2017-09-19
AI Station 404 assets and configs added
MilkingChicken
2017-09-14
Prototyped trap map hazard (flames on 205)
Aki
2017-09-14
Added crude way to toggle Sprite drawing
Aki
2017-09-14
Added missing super constructor
Aki
2017-09-14
Timer now inherits after Trigger
Aki
2017-09-14
Added Timer and Trigger classes
Aki
2017-09-13
I think this should properly place animated backgrounds
Aki
2017-09-13
Camera and Layers now properly handle different resolution ratios
Aki
2017-09-13
Another attempt to fix real scaling bug
Aki
2017-09-13
Fixed background bug on non-16:9 screens
Aki
2017-09-13
Fixed typo
Aki
2017-09-13
Viewports dimensions should be scaled
Aki
2017-09-13
Hotfix for animated backgrounds
Aki
2017-09-13
Default map clouds reverted to original state
Aki
2017-09-13
Obsolete print removed from CloudGen
Aki
2017-09-13
Notes on cloud positions randomization for future self
Aki
2017-09-13
Clouds now generates a little bit less often and timer won't go down much ↵
Aki
below 0
2017-09-13
CloudGenerators now can be configured to use layer with ratio
Aki
2017-09-13
> inb4 Multiple generators
Aki
CloudGenerator now counts only clouds spawned by itself
2017-09-13
Clouds are now counted, their number is limited and can be configured
Aki
2017-09-13
Removed obsolete clouds property from map configs
Aki
2017-09-13
Renamed clouds animation file as animations aren't only for maps
Aki
2017-09-13
CloudGenerator's atlas and quads are loaded from map config
Aki
2017-09-13
CloudGenerator is now treated as Entity
Aki
2017-09-13
Background layers now use ratio from map config
Aki
2017-09-13
Added named layers for World, added layers iterator, layers are now drawn in ↵
Aki
reverse order
2017-09-13
Another clean-up in World. Comments, moving stuff around.
Aki
2017-09-13
Layers initialization moved to separate method
Aki
2017-09-13
Backgroundless, themeless and iconless AI Station 205 added
Aki
2017-09-12
Removed obsolete offsets and scale from draw of Sprites and children
Aki
2017-09-12
Scaled Layers drawing (slow)
Aki
2017-09-12
Simplified Ray for now
Aki
2017-09-12
Background now should accept animations
Aki
2017-09-12
Added renderToWith to shorten using Camera with Layers
Aki
2017-09-12
Rays working almost properly with new Camera
Aki
2017-09-12
Removed obsolete scaled methods from Camera
Aki
2017-09-12
Individual layer scaling and scaled down layers
Aki
2017-09-12
Draw debugging utilities using scaled camera
Aki
2017-09-12
Proper Camera scaling introduction
Aki
2017-09-12
Scaled Layers prototype
Aki
2017-09-12
Ray experimenting
Aki
2017-09-11
Tags moved to a Layer
Aki
More layering and drawing clean-ups
2017-09-11
World's draw small clean-up
Aki
2017-09-11
Layers references in entities
Aki
2017-09-11
Generalized methods for entities. Wrappers for frequently used ones
Aki
2017-09-11
It seems I wasn't working in 16:10
Aki
2017-09-11
Removed obsolete wrapper for ratioed Decoration
Aki
2017-09-11
Layer displacement ratio added to new Camera and to World for tests
Aki
2017-09-11
Debug drawing changed to use new Camera properly
Aki
2017-09-11
Camera methods have some funky names. New following implementation
Aki
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