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authorAki <nthirtyone@gmail.com>2017-09-14 21:09:28 +0200
committerAki <nthirtyone@gmail.com>2017-09-14 21:09:28 +0200
commite316bd9c66ab29b424b55003b6565cbf7a7ede45 (patch)
treeb11aece7db5b55a7735dcc5c5c64ebb37fa18598
parent2a65a119ef6cb8f99f7f5580439b0b63dcd85a69 (diff)
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Added crude way to toggle Sprite drawing
-rw-r--r--not/Sprite.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/not/Sprite.lua b/not/Sprite.lua
index a4346f6..33b8ac8 100644
--- a/not/Sprite.lua
+++ b/not/Sprite.lua
@@ -101,7 +101,7 @@ function Sprite:draw (debug)
local draw_y = approx(y)
local draw_x = math.floor(x)
- if i then
+ if i and not self.hidden then
love.graphics.setColor(255,255,255,255)
if q then
love.graphics.draw(i, q, draw_x, draw_y, angle, scaleX, scaleY, self:getOffset())