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-rw-r--r--not/Button.lua4
-rw-r--r--not/Header.lua2
-rw-r--r--not/Hero.lua4
-rw-r--r--not/Layer.lua2
-rw-r--r--not/PhysicalBody.lua10
-rw-r--r--not/Ray.lua2
-rw-r--r--not/Selector.lua6
-rw-r--r--not/Sprite.lua2
-rw-r--r--not/World.lua4
9 files changed, 18 insertions, 18 deletions
diff --git a/not/Button.lua b/not/Button.lua
index 3493a84..72823d6 100644
--- a/not/Button.lua
+++ b/not/Button.lua
@@ -42,9 +42,9 @@ function Button:draw (scale)
local quad = self.quads
local sprite = self.sprite
if self:isEnabled() then
- love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setColor(1, 1, 1, 1)
else
- love.graphics.setColor(140, 140, 140, 255)
+ love.graphics.setColor(.6, .6, .6, 1)
end
love.graphics.draw(sprite, quad.button.normal, x*scale, y*scale, 0, scale, scale)
if self.focused then
diff --git a/not/Header.lua b/not/Header.lua
index 8b2ec0d..5579774 100644
--- a/not/Header.lua
+++ b/not/Header.lua
@@ -26,7 +26,7 @@ function Header:draw (scale)
local angle = self:getBounce(2)
local dy = self:getBounce()*4
local x,y = self:getPosition()
- love.graphics.setColor(255,255,255,255)
+ love.graphics.setColor(1, 1, 1, 1)
love.graphics.setFont(Bold)
love.graphics.printf(string.upper(self.text),x*scale,(y+dy)*scale,400,"center",(angle*5)*math.pi/180,scale,scale,200,12)
end
diff --git a/not/Hero.lua b/not/Hero.lua
index a97a2b1..14e32f1 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -175,7 +175,7 @@ end
function Hero:drawTag ()
local x,y = self:getPosition()
love.graphics.setFont(Font)
- love.graphics.setColor(255, 255, 255)
+ love.graphics.setColor(1, 1, 1)
love.graphics.printf(string.format("Player %d", math.abs(self.group)), math.floor(x), math.floor(y)-26 ,100,'center',0,1,1,50,0)
end
@@ -184,7 +184,7 @@ end
function Hero:drawHUD (x,y,scale,elevation)
-- hud displays only if player is alive
if self.isAlive then
- love.graphics.setColor(255,255,255,255)
+ love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.IMAGE_FRAME, self.QUAD_FRAME, (x)*scale, (y)*scale, 0, scale, scale)
love.graphics.draw(self.portrait, (x+2)*scale, (y+3)*scale, 0, scale, scale)
local dy = 30 * elevation
diff --git a/not/Layer.lua b/not/Layer.lua
index 14dac32..97257ed 100644
--- a/not/Layer.lua
+++ b/not/Layer.lua
@@ -38,7 +38,7 @@ function Layer:clear ()
end
function Layer:draw ()
- love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.canvas, nil, nil, nil, self.drawScale, self.drawScale)
end
diff --git a/not/PhysicalBody.lua b/not/PhysicalBody.lua
index 5081836..df9992e 100644
--- a/not/PhysicalBody.lua
+++ b/not/PhysicalBody.lua
@@ -69,19 +69,19 @@ function PhysicalBody:draw (debug)
local category = fixture:getCategory()
-- TODO: Fixture drawing of PhysicalBodies could take activity into account in every case.
if category == 1 then
- love.graphics.setColor(255, 69, 0, 150)
+ love.graphics.setColor(1, .3, 0, .6)
end
if category == 2 then
- love.graphics.setColor(137, 255, 0, 150)
+ love.graphics.setColor(.5, 1, 0, .6)
end
if category == 3 then
- love.graphics.setColor(137, 0, 255, 50)
+ love.graphics.setColor(.5, 0, 1, .2)
end
if category == 4 then
if self.body:isActive() then
- love.graphics.setColor(255, 230, 0, 50)
+ love.graphics.setColor(1, .9, 0, .2)
else
- love.graphics.setColor(255, 230, 0, 10)
+ love.graphics.setColor(1, .9, 0, .04)
end
end
local camera = self.world.camera
diff --git a/not/Ray.lua b/not/Ray.lua
index 4ae640a..c53199b 100644
--- a/not/Ray.lua
+++ b/not/Ray.lua
@@ -18,7 +18,7 @@ end
-- TODO: Ray should use Camera boundaries just-in-case.
-- TODO: Ray uses magic numbers.
function Ray:draw ()
- love.graphics.setColor(255, 247, 228, 247)
+ love.graphics.setColor(1, .97, .89, .97)
love.graphics.setLineStyle("rough")
love.graphics.setLineWidth(self.delay*160)
diff --git a/not/Selector.lua b/not/Selector.lua
index 5536b44..3a30834 100644
--- a/not/Selector.lua
+++ b/not/Selector.lua
@@ -134,9 +134,9 @@ function Selector:draw (scale)
boxType = "active"
end
- love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setColor(1, 1, 1, 1)
if not self:isUnique() then
- love.graphics.setColor(120, 120, 120, 255)
+ love.graphics.setColor(.5, .5, .5, 1)
end
love.graphics.draw(self.atlas, self.quads[self:getShapeString()][boxType], x*scale, y*scale, 0, scale, scale)
-- TODO: That is one way to draw icon for selected value. Find better one. See: `config/menus/host`.
@@ -145,7 +145,7 @@ function Selector:draw (scale)
love.graphics.draw(icon, (x+2)*scale, (y+3)*scale, 0, scale, scale)
end
- love.graphics.setColor(255, 255, 255, 255)
+ love.graphics.setColor(1, 1, 1, 1)
if self.focused then
local dy = (h-6)/2
diff --git a/not/Sprite.lua b/not/Sprite.lua
index ec23eac..f1d1703 100644
--- a/not/Sprite.lua
+++ b/not/Sprite.lua
@@ -103,7 +103,7 @@ function Sprite:draw (debug)
local draw_x = math.floor(x)
if i and not self.hidden then
- love.graphics.setColor(255,255,255,255)
+ love.graphics.setColor(1, 1, 1, 1)
if q then
love.graphics.draw(i, q, draw_x, draw_y, angle, scaleX, scaleY, self:getOffset())
else
diff --git a/not/World.lua b/not/World.lua
index a5854d4..cadb4fd 100644
--- a/not/World.lua
+++ b/not/World.lua
@@ -369,11 +369,11 @@ function World:draw ()
self.camera:push()
self.camera:transform(getScale(), 1, love.graphics.getDimensions())
- love.graphics.setColor(130,130,130)
+ love.graphics.setColor(.5, .5, .5)
love.graphics.line(ax,center.y,bx,center.y)
love.graphics.line(center.x,ay,center.x,by)
- love.graphics.setColor(200,200,200)
+ love.graphics.setColor(.78, .78, .78)
love.graphics.line(ax,0,bx,0)
love.graphics.line(0,ay,0,by)
self.camera:pop()