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-rw-r--r--not/Hero.lua8
1 files changed, 4 insertions, 4 deletions
diff --git a/not/Hero.lua b/not/Hero.lua
index a97a2b1..2b5c529 100644
--- a/not/Hero.lua
+++ b/not/Hero.lua
@@ -49,7 +49,7 @@ function Hero:new (config, x, y, world)
self.punchCooldown = 0
-- TODO: Pass loaded portrait from menu to Hero.
self.portrait = love.graphics.newImage(config.portrait)
- self:setAnimationsList(require("config.animations.hero"))
+ self:setAnimations(require("config.animations.hero"))
-- Post-creation
self:createEffect("respawn")
end
@@ -114,7 +114,7 @@ function Hero:update (dt)
-- Cooldown
self.punchCooldown = self.punchCooldown - dt
if not self.body:isDestroyed() then -- TODO: This is weird
- for _,fixture in pairs(self.body:getFixtureList()) do -- TODO: getFixtures from `PhysicalBody` or similar.
+ for _,fixture in pairs(self.body:getFixtures()) do -- TODO: getFixtures from `PhysicalBody` or similar.
if fixture:getUserData() ~= self then
fixture:setUserData({fixture:getUserData()[1] - dt, fixture:getUserData()[2]})
if fixture:getUserData()[1] < 0 then
@@ -175,7 +175,7 @@ end
function Hero:drawTag ()
local x,y = self:getPosition()
love.graphics.setFont(Font)
- love.graphics.setColor(255, 255, 255)
+ love.graphics.setColor(1, 1, 1)
love.graphics.printf(string.format("Player %d", math.abs(self.group)), math.floor(x), math.floor(y)-26 ,100,'center',0,1,1,50,0)
end
@@ -184,7 +184,7 @@ end
function Hero:drawHUD (x,y,scale,elevation)
-- hud displays only if player is alive
if self.isAlive then
- love.graphics.setColor(255,255,255,255)
+ love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(self.IMAGE_FRAME, self.QUAD_FRAME, (x)*scale, (y)*scale, 0, scale, scale)
love.graphics.draw(self.portrait, (x+2)*scale, (y+3)*scale, 0, scale, scale)
local dy = 30 * elevation