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author | Aki <nthirtyone@gmail.com> | 2018-04-09 21:30:11 +0200 |
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committer | Aki <nthirtyone@gmail.com> | 2018-04-09 21:30:11 +0200 |
commit | fa4409cedb322bbd41722f22308f399979fc6676 (patch) | |
tree | a7cc4725b003c1932ad88f4fce8548d43605bf9b /not/Hero.lua | |
parent | 96f6ebdaf06650a35dcdb6a1fc3f472b3aab6d8a (diff) | |
parent | 290d75dceb905217cb67fcb32e95dbeb45e27e3c (diff) | |
download | roflnauts-fa4409cedb322bbd41722f22308f399979fc6676.zip roflnauts-fa4409cedb322bbd41722f22308f399979fc6676.tar.gz roflnauts-fa4409cedb322bbd41722f22308f399979fc6676.tar.bz2 |
Love2D version 0.10.2 -> 11.0
Diffstat (limited to 'not/Hero.lua')
-rw-r--r-- | not/Hero.lua | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/not/Hero.lua b/not/Hero.lua index a97a2b1..2b5c529 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -49,7 +49,7 @@ function Hero:new (config, x, y, world) self.punchCooldown = 0 -- TODO: Pass loaded portrait from menu to Hero. self.portrait = love.graphics.newImage(config.portrait) - self:setAnimationsList(require("config.animations.hero")) + self:setAnimations(require("config.animations.hero")) -- Post-creation self:createEffect("respawn") end @@ -114,7 +114,7 @@ function Hero:update (dt) -- Cooldown self.punchCooldown = self.punchCooldown - dt if not self.body:isDestroyed() then -- TODO: This is weird - for _,fixture in pairs(self.body:getFixtureList()) do -- TODO: getFixtures from `PhysicalBody` or similar. + for _,fixture in pairs(self.body:getFixtures()) do -- TODO: getFixtures from `PhysicalBody` or similar. if fixture:getUserData() ~= self then fixture:setUserData({fixture:getUserData()[1] - dt, fixture:getUserData()[2]}) if fixture:getUserData()[1] < 0 then @@ -175,7 +175,7 @@ end function Hero:drawTag () local x,y = self:getPosition() love.graphics.setFont(Font) - love.graphics.setColor(255, 255, 255) + love.graphics.setColor(1, 1, 1) love.graphics.printf(string.format("Player %d", math.abs(self.group)), math.floor(x), math.floor(y)-26 ,100,'center',0,1,1,50,0) end @@ -184,7 +184,7 @@ end function Hero:drawHUD (x,y,scale,elevation) -- hud displays only if player is alive if self.isAlive then - love.graphics.setColor(255,255,255,255) + love.graphics.setColor(1, 1, 1, 1) love.graphics.draw(self.IMAGE_FRAME, self.QUAD_FRAME, (x)*scale, (y)*scale, 0, scale, scale) love.graphics.draw(self.portrait, (x+2)*scale, (y+3)*scale, 0, scale, scale) local dy = 30 * elevation |