diff options
-rw-r--r-- | not/CloudGenerator.lua | 2 | ||||
-rw-r--r-- | not/Effect.lua | 2 | ||||
-rw-r--r-- | not/Hero.lua | 2 | ||||
-rw-r--r-- | not/Platform.lua | 2 | ||||
-rw-r--r-- | not/Sprite.lua | 2 | ||||
-rw-r--r-- | not/Trap.lua | 2 | ||||
-rw-r--r-- | not/World.lua | 2 |
7 files changed, 7 insertions, 7 deletions
diff --git a/not/CloudGenerator.lua b/not/CloudGenerator.lua index e72514b..62cac5c 100644 --- a/not/CloudGenerator.lua +++ b/not/CloudGenerator.lua @@ -17,7 +17,7 @@ end -- TODO: This was a bad idea. Move Cloud creation back to World, pass created Cloud here for configuration. function CloudGenerator:createCloud (x, y, style) local cloud = Cloud(x, y, self.world, self.atlas) - cloud:setAnimationsList(self.quads) + cloud:setAnimations(self.quads) cloud:setAnimation(style) cloud:setVelocity(13, 0) cloud:setBoundary(340, 320) diff --git a/not/Effect.lua b/not/Effect.lua index 6c0dad0..ebbfece 100644 --- a/not/Effect.lua +++ b/not/Effect.lua @@ -10,7 +10,7 @@ function Effect:new (name, x, y, world) end Effect.__super.new(self, x, y, world, nil) self.finished = false - self:setAnimationsList(require("config.animations.effects")) + self:setAnimations(require("config.animations.effects")) self:setAnimation(name) end diff --git a/not/Hero.lua b/not/Hero.lua index 3037837..2b5c529 100644 --- a/not/Hero.lua +++ b/not/Hero.lua @@ -49,7 +49,7 @@ function Hero:new (config, x, y, world) self.punchCooldown = 0 -- TODO: Pass loaded portrait from menu to Hero. self.portrait = love.graphics.newImage(config.portrait) - self:setAnimationsList(require("config.animations.hero")) + self:setAnimations(require("config.animations.hero")) -- Post-creation self:createEffect("respawn") end diff --git a/not/Platform.lua b/not/Platform.lua index a4b3a59..29c74cf 100644 --- a/not/Platform.lua +++ b/not/Platform.lua @@ -8,7 +8,7 @@ Platform = PhysicalBody:extends() -- Constructor of `Platform` function Platform:new (animations, shape, x, y, world, imagePath) Platform.__super.new(self, x, y, world, imagePath) - self:setAnimationsList(animations) + self:setAnimations(animations) -- Create table of shapes if single shape is passed. if type(shape[1]) == "number" then shape = {shape} diff --git a/not/Sprite.lua b/not/Sprite.lua index 191a7f7..a4bd6b8 100644 --- a/not/Sprite.lua +++ b/not/Sprite.lua @@ -48,7 +48,7 @@ function Sprite:getImage () end -- Sets new animations list. -function Sprite:setAnimationsList (t) +function Sprite:setAnimations (t) if t then self.animations = t self:setAnimation("default") diff --git a/not/Trap.lua b/not/Trap.lua index 0867a36..ec208bc 100644 --- a/not/Trap.lua +++ b/not/Trap.lua @@ -2,7 +2,7 @@ Trap = require "not.PhysicalBody":extends() function Trap:new (direction, x, y, world, imagePath) Trap.__super.new(self, x, y, world, imagePath) - self:setAnimationsList(require("config.animations.flames")) + self:setAnimations(require("config.animations.flames")) self:setBodyType("static") local mirror = 1 diff --git a/not/World.lua b/not/World.lua index cadb4fd..b01a94e 100644 --- a/not/World.lua +++ b/not/World.lua @@ -132,7 +132,7 @@ function World:buildMap () x = op.x y = op.y elseif op.animations then - entity:setAnimationsList(getAnimations(op.animations)) + entity:setAnimations(getAnimations(op.animations)) _,_,x,y = entity:getAnimation()[1]:getViewport() x, y = x / -2, y / -2 else |