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-rw-r--r--assets/portraits.pngbin32486 -> 43567 bytes
-rw-r--r--portraits.lua19
2 files changed, 18 insertions, 1 deletions
diff --git a/assets/portraits.png b/assets/portraits.png
index 7fcc9cf..72099bc 100644
--- a/assets/portraits.png
+++ b/assets/portraits.png
Binary files differ
diff --git a/portraits.lua b/portraits.lua
index 7c22eb2..e6afd34 100644
--- a/portraits.lua
+++ b/portraits.lua
@@ -1,5 +1,5 @@
-- Spritesheet for character portraits
--- Original size: 331x199 (say what?)
+-- Original size: 331x265 (say what?)
-- Single size: 32x32 1px border merged between
local w, h = 331, 220
return {
@@ -119,6 +119,23 @@ return {
normal = love.graphics.newQuad(265,133,32,32,w,h),
active = love.graphics.newQuad(265,166,32,32,w,h)
},
+ -- 4. ROW
+ gorilla = {
+ normal = love.graphics.newQuad( 1,199,32,32,w,h),
+ active = love.graphics.newQuad( 1,232,32,32,w,h)
+ },
+ nemo = {
+ normal = love.graphics.newQuad( 34,199,32,32,w,h),
+ active = love.graphics.newQuad( 34,232,32,32,w,h)
+ },
+ rock = {
+ normal = love.graphics.newQuad( 67,199,32,32,w,h),
+ active = love.graphics.newQuad( 67,232,32,32,w,h)
+ },
+ boss = {
+ normal = love.graphics.newQuad(100,199,32,32,w,h),
+ active = love.graphics.newQuad(100,232,32,32,w,h)
+ },
-- ARROWS
arrow_left = love.graphics.newQuad(298,1,4,6,w,h),
arrow_right = love.graphics.newQuad(303,1,4,6,w,h)