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authorAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
committerAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
commit9af261cd204b999e6b2b5a44d5c5eb768f84c49d (patch)
treeb5465cd344f01329c0d027b5345a23e15e1e2bc7 /not/Scene.lua
parent6c6e2fe6ec84ec57f6336fa9d6e4136c0e1c9513 (diff)
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Created Scene class
extended SceneManager a little bit to support multiple scenes
Diffstat (limited to 'not/Scene.lua')
-rw-r--r--not/Scene.lua32
1 files changed, 32 insertions, 0 deletions
diff --git a/not/Scene.lua b/not/Scene.lua
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index 0000000..c770fe4
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+++ b/not/Scene.lua
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+--- `Scene`
+Scene = require "not.Object":extends()
+
+function Scene:new ()
+ self.sleeping = false
+ self.hidden = false
+ self.inputDisabled = false
+end
+
+-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions.
+function Scene:setSleeping (sleeping)
+ self.sleeping = sleeping
+end
+function Scene:isSleeping ()
+ return self.sleeping
+end
+
+function Scene:setHidden (hidden)
+ self.hidden = hidden
+end
+function Scene:isHidden ()
+ return self.hidden
+end
+
+function Scene:setInputDisabled (inputDisabled)
+ self.inputDisabled = inputDisabled
+end
+function Scene:isInputDisabled ()
+ return self.inputDisabled
+end
+
+return Scene