From 9af261cd204b999e6b2b5a44d5c5eb768f84c49d Mon Sep 17 00:00:00 2001 From: Aki Date: Wed, 12 Jul 2017 16:00:51 +0200 Subject: Created Scene class extended SceneManager a little bit to support multiple scenes --- not/Scene.lua | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) create mode 100644 not/Scene.lua (limited to 'not/Scene.lua') diff --git a/not/Scene.lua b/not/Scene.lua new file mode 100644 index 0000000..c770fe4 --- /dev/null +++ b/not/Scene.lua @@ -0,0 +1,32 @@ +--- `Scene` +Scene = require "not.Object":extends() + +function Scene:new () + self.sleeping = false + self.hidden = false + self.inputDisabled = false +end + +-- Following setters and getters are a little bit too much, I think. But they do follow general coding directions. +function Scene:setSleeping (sleeping) + self.sleeping = sleeping +end +function Scene:isSleeping () + return self.sleeping +end + +function Scene:setHidden (hidden) + self.hidden = hidden +end +function Scene:isHidden () + return self.hidden +end + +function Scene:setInputDisabled (inputDisabled) + self.inputDisabled = inputDisabled +end +function Scene:isInputDisabled () + return self.inputDisabled +end + +return Scene -- cgit v1.1