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authorAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
committerAki <nthirtyone@gmail.com>2017-07-12 16:00:51 +0200
commit9af261cd204b999e6b2b5a44d5c5eb768f84c49d (patch)
treeb5465cd344f01329c0d027b5345a23e15e1e2bc7 /not/Menu.lua
parent6c6e2fe6ec84ec57f6336fa9d6e4136c0e1c9513 (diff)
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Created Scene class
extended SceneManager a little bit to support multiple scenes
Diffstat (limited to 'not/Menu.lua')
-rw-r--r--not/Menu.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/not/Menu.lua b/not/Menu.lua
index 1688166..ea47993 100644
--- a/not/Menu.lua
+++ b/not/Menu.lua
@@ -1,7 +1,7 @@
--- `Menu`
-- It creates single screen of a menu
-- I do know that model I used here and in `World` loading configuration files is not flawless but I did not want to rewrite `World`s one but wanted to keep things similar at least in project scope.
-Menu = require "not.Object":extends()
+Menu = require "not.Scene":extends()
Menu.scale = getScale()
Menu.elements = --[[{not.Element}]]nil