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author | Aki <nthirtyone@gmail.com> | 2017-01-14 23:03:35 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-01-14 23:03:35 +0100 |
commit | b80ba2f5a7bf7acbbbf14c1325fca8df3c39cac4 (patch) | |
tree | dbe0a5fc49691b2c40196a79a2be149cd6b1e410 | |
parent | c0d3e5782bb5010730f22819c6e4a6ade9e64834 (diff) | |
download | roflnauts-b80ba2f5a7bf7acbbbf14c1325fca8df3c39cac4.zip roflnauts-b80ba2f5a7bf7acbbbf14c1325fca8df3c39cac4.tar.gz roflnauts-b80ba2f5a7bf7acbbbf14c1325fca8df3c39cac4.tar.bz2 |
Fixed gamepad bug and overwrite bug
-rw-r--r-- | config/menusettings.lua | 2 | ||||
-rw-r--r-- | controller.lua | 6 | ||||
-rw-r--r-- | settings.lua | 7 |
3 files changed, 12 insertions, 3 deletions
diff --git a/config/menusettings.lua b/config/menusettings.lua index 1b19e84..3046781 100644 --- a/config/menusettings.lua +++ b/config/menusettings.lua @@ -48,7 +48,7 @@ local controlreleased = function(self, set, action, key) dimmer:set("visible", false) self.parent.allowMove = true self.inProgress = false - table.insert(self.newSet, Controller.sets[self.setNumber()][7]) + table.insert(self.newSet, Controller.sets[self.setNumber()].joystick) print(self.newSet[7]) Settings.change(self.setNumber(), self.newSet[1], self.newSet[2], self.newSet[3], self.newSet[4], self.newSet[5], self.newSet[6], self.newSet[7]) else diff --git a/controller.lua b/controller.lua index e435d63..f035162 100644 --- a/controller.lua +++ b/controller.lua @@ -30,6 +30,12 @@ function Controller.registerSet(left, right, up, down, attack, jump, joystick) return set end +-- Reset table of controls sets. +function Controller.reset() + local t = {} + Controller.sets = t +end + -- Get table of controls sets. function Controller.getSets() return Controller.sets diff --git a/settings.lua b/settings.lua index ad8b8e5..e73b997 100644 --- a/settings.lua +++ b/settings.lua @@ -11,6 +11,7 @@ function Settings.load() end local getSettings = love.filesystem.load("settings") Settings.current = getSettings() + Controller.reset() local joysticksList = love.joystick.getJoysticks() -- local list for editing for _,set in pairs(Settings.current) do local isJoystick = set[7] @@ -57,7 +58,9 @@ function Settings.change(n, left, right, up, down, attack, jump, joystick) else bool = false end + -- Save current settings Settings.current[n] = {left, right, up, down, attack, jump, bool} - table.remove(Controller.sets, n) - Controller.registerSet(left, right, up, down, attack, jump, joystick) + Settings.save() + -- Load settings + Settings.load() end
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