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authorAki <nthirtyone@gmail.com>2016-05-11 22:23:07 +0200
committerAki <nthirtyone@gmail.com>2016-05-11 22:23:07 +0200
commit664d57ee0fee78a624796c3712abbe7d1a708497 (patch)
tree27896d6121d059a9831903dc9e94e01d28cb3818
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Initial commit :boom:
-rw-r--r--.gitignore2
-rw-r--r--animations.lua45
-rw-r--r--assets/readme.md2
-rw-r--r--conf.lua7
-rw-r--r--ground.lua24
-rw-r--r--main.lua104
-rw-r--r--player.lua220
7 files changed, 404 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..0d4df9a
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,2 @@
+*.png
+*.xcf \ No newline at end of file
diff --git a/animations.lua b/animations.lua
new file mode 100644
index 0000000..b7bcf3d
--- /dev/null
+++ b/animations.lua
@@ -0,0 +1,45 @@
+-- Animations spritesheet array for `Player`
+local animations = {
+ idle = {
+ [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26),
+ frames = 1,
+ repeated = true
+ },
+ walk = {
+ [1] = love.graphics.newQuad( 1, 1, 24,24, 376,26),
+ [2] = love.graphics.newQuad( 26, 1, 24,24, 376,26),
+ [3] = love.graphics.newQuad( 51, 1, 24,24, 376,26),
+ [4] = love.graphics.newQuad( 76, 1, 24,24, 376,26),
+ frames = 4,
+ repeated = true
+ },
+ attack = {
+ [1] = love.graphics.newQuad(101, 1, 24,24, 376,26),
+ [2] = love.graphics.newQuad(126, 1, 24,24, 376,26),
+ [3] = love.graphics.newQuad(151, 1, 24,24, 376,26),
+ frames = 3,
+ repeated = false
+ },
+ attack_up = {
+ [1] = love.graphics.newQuad(176, 1, 24,24, 376,26),
+ [2] = love.graphics.newQuad(201, 1, 24,24, 376,26),
+ [3] = love.graphics.newQuad(226, 1, 24,24, 376,26),
+ frames = 3,
+ repeated = false
+ },
+ attack_down = {
+ [1] = love.graphics.newQuad(251, 1, 24,24, 376,26),
+ [2] = love.graphics.newQuad(276, 1, 24,24, 376,26),
+ [3] = love.graphics.newQuad(301, 1, 24,24, 376,26),
+ frames = 3,
+ repeated = false
+ },
+ damage = {
+ [1] = love.graphics.newQuad(326, 1, 24,24, 376,26),
+ [2] = love.graphics.newQuad(326, 1, 24,24, 376,26),
+ [3] = love.graphics.newQuad(351, 1, 24,24, 376,26),
+ frames = 3,
+ repeated = false
+ },
+}
+return animations \ No newline at end of file
diff --git a/assets/readme.md b/assets/readme.md
new file mode 100644
index 0000000..7059265
--- /dev/null
+++ b/assets/readme.md
@@ -0,0 +1,2 @@
+# Duh!
+Not on [Github](http://github.com/). \ No newline at end of file
diff --git a/conf.lua b/conf.lua
new file mode 100644
index 0000000..51841e1
--- /dev/null
+++ b/conf.lua
@@ -0,0 +1,7 @@
+function love.conf(t)
+ t.title = "notnauts"
+ t.version = "0.10.1"
+ t.window.width = 290
+ t.window.height = 200
+ t.console = true
+end \ No newline at end of file
diff --git a/ground.lua b/ground.lua
new file mode 100644
index 0000000..47c4ec7
--- /dev/null
+++ b/ground.lua
@@ -0,0 +1,24 @@
+-- `Ground`
+-- Collision category: [1]
+
+-- Metatable of `Ground`
+-- nils initialized in constructor
+Ground = {
+ body = nil,
+ shape = nil,
+ fixture = nil,
+ sprite = nil
+}
+-- Constructor of `Ground`
+function Ground:new (world, x, y, shape, sprite)
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ o.body = love.physics.newBody(world, x, y)
+ o.shape = love.physics.newPolygonShape(shape)
+ o.fixture = love.physics.newFixture(o.body, o.shape)
+ o.sprite = love.graphics.newImage(sprite)
+ o.fixture:setCategory(1)
+ o.fixture:setFriction(0.7)
+ return o
+end \ No newline at end of file
diff --git a/main.lua b/main.lua
new file mode 100644
index 0000000..b534665
--- /dev/null
+++ b/main.lua
@@ -0,0 +1,104 @@
+require "ground"
+require "player"
+
+debug = false
+
+function love.load()
+ -- Graphics
+ love.graphics.setBackgroundColor(189, 95, 93)
+ love.graphics.setDefaultFilter("nearest", "nearest")
+
+ -- World physics
+ love.physics.setMeter(64)
+ world = love.physics.newWorld(0, 9.81*64, true)
+ world:setCallbacks(beginContact, endContact, preSolve, postSolve)
+
+ -- Platforms (`Ground`)
+ Platforms = {}
+ table.insert(Platforms, Ground:new(world, 290/2, 180/2, {-91,0, 90,0, 90,10, 5,76, -5,76, -91,10}, "assets/platform_big.png"))
+ table.insert(Platforms, Ground:new(world, 290/2+140, 180/2+50, {-26,0, 26,0, 26,30, -26,30}, "assets/platform_small.png"))
+ table.insert(Platforms, Ground:new(world, 290/2-140, 180/2+50, {-26,0, 26,0, 26,30, -26,30}, "assets/platform_small.png"))
+ table.insert(Platforms, Ground:new(world, 290/2, 180/2-50, {-17,0, 17,0, 17,17, -17,17}, "assets/platform_top.png"))
+
+ -- Nauts (`Player`)
+ Nauts = {}
+ table.insert(Nauts, Player:new(world, 290/2-10, 180/2 - 80, "assets/leon.png"))
+ table.insert(Nauts, Player:new(world, 290/2+10, 180/2 - 80, "assets/lonestar.png"))
+
+ -- Temporary settings for second player
+ Nauts[2].name = "Player2"
+ Nauts[2].key_left = "a"
+ Nauts[2].key_right = "d"
+ Nauts[2].key_up = "w"
+ Nauts[2].key_down = "s"
+ Nauts[2].key_jump = "h"
+ Nauts[2].key_hit = "g"
+end
+
+function love.update(dt)
+ -- Put world in motion!
+ world:update(dt)
+ -- Players
+ for k,naut in pairs(Nauts) do
+ naut:update(dt)
+ end
+end
+
+function love.keypressed(key)
+ -- Switch hitbox display on/off
+ if key == "x" then
+ debug = not debug
+ end
+ -- Players
+ for k,naut in pairs(Nauts) do
+ naut:keypressed(key)
+ end
+end
+
+function love.keyreleased(key)
+ -- Players
+ for k,naut in pairs(Nauts) do
+ naut:keyreleased(key)
+ end
+end
+
+function love.draw()
+ -- Draw ground
+ for k,platform in pairs(Platforms) do
+ love.graphics.setColor(255,255,255,255)
+ love.graphics.draw(platform.sprite, platform.body:getX()-math.ceil(platform.sprite:getWidth()/2), platform.body:getY())
+ if debug then
+ love.graphics.setColor(220, 220, 220, 100)
+ love.graphics.polygon("fill", platform.body:getWorldPoints(platform.shape:getPoints()))
+ end
+ end
+
+ -- Draw player
+ for k,naut in pairs(Nauts) do
+ love.graphics.setColor(255,255,255,255)
+ love.graphics.draw(naut.sprite, naut.current[naut.frame], naut.body:getX(), naut.body:getY(), naut.rotate, naut.facing, 1, 12, 15)
+ if debug then
+ love.graphics.setColor(50, 255, 50, 100)
+ love.graphics.polygon("fill", naut.body:getWorldPoints(naut.shape:getPoints()))
+ love.graphics.setColor(255,255,255,255)
+ love.graphics.points(naut.body:getX()+12*naut.facing,naut.body:getY()-2)
+ love.graphics.points(naut.body:getX()+6*naut.facing,naut.body:getY()+2)
+ love.graphics.points(naut.body:getX()+18*naut.facing,naut.body:getY()+2)
+ love.graphics.points(naut.body:getX()+12*naut.facing,naut.body:getY()+6)
+ end
+ end
+end
+
+function beginContact(a, b, coll)
+ local x,y = coll:getNormal()
+ if y == -1 then
+ print(b:getUserData().name .. " is not in air")
+ b:getUserData().inAir = false
+ b:getUserData().jumpdouble = true
+ end
+end
+
+function endContact(a, b, coll)
+ print(b:getUserData().name .. " is in air")
+ b:getUserData().inAir = true
+end \ No newline at end of file
diff --git a/player.lua b/player.lua
new file mode 100644
index 0000000..b0604c3
--- /dev/null
+++ b/player.lua
@@ -0,0 +1,220 @@
+-- `Player`
+-- Collision category: [2]
+
+-- Metatable of `Player`
+-- nils initialized in constructor
+Player = {
+ -- General and physics
+ name = "Player",
+ body = nil,
+ shape = nil,
+ fixture = nil,
+ sprite = nil,
+ rotate = 0, -- "angle" would sound better
+ facing = 1,
+ max_velocity = 105,
+ combo = 1,
+ -- Animation
+ animations = require "animations",
+ current = nil,
+ frame = 1,
+ delay = 0.10,
+ initial = nil,
+ -- Movement
+ inAir = true,
+ jumpactive = false,
+ jumpdouble = true,
+ jumptimer = 0.14,
+ -- Keys
+ key_jump = "rshift",
+ key_left = "left",
+ key_right = "right",
+ key_up = "up",
+ key_down = "down",
+ key_hit = "return" -- don't ask
+}
+
+-- Constructor of `Player`
+function Player:new(world, x, y, spritesheet)
+ -- Meta
+ local o = {}
+ setmetatable(o, self)
+ self.__index = self
+ -- Physics
+ o.body = love.physics.newBody(world, x, y, "dynamic")
+ o.shape = love.physics.newRectangleShape(10, 17)
+ o.fixture = love.physics.newFixture(o.body, o.shape, 8)
+ o.sprite = love.graphics.newImage(spritesheet)
+ o.fixture:setUserData(o)
+ o.fixture:setCategory(2)
+ o.fixture:setMask(2)
+ o.body:setFixedRotation(true)
+ o.body:setLinearDamping(0.1)
+ -- Animation
+ o.initial = o.delay
+ o.current = o.animations.idle
+ return o
+end
+
+-- Update callback of `Player`
+function Player:update(dt)
+ -- Jumping
+ if self.jumpactive and self.jumptimer > 0 then
+ local x,y = self.body:getLinearVelocity()
+ self.body:setLinearVelocity(x,-160)
+ self.jumptimer = self.jumptimer - dt
+ end
+
+ -- Walking
+ if love.keyboard.isDown(self.key_left) then
+ self.facing = -1
+ local x,y = self.body:getLinearVelocity()
+ if math.abs(x) > self.max_velocity then
+ self.body:applyForce(-200, 0)
+ else
+ self.body:setLinearVelocity(-self.max_velocity/2, y)
+ end
+ end
+ if love.keyboard.isDown(self.key_right) then
+ self.facing = 1
+ local x,y = self.body:getLinearVelocity()
+ if math.abs(x) > self.max_velocity then
+ self.body:applyForce(200, 0)
+ else
+ self.body:setLinearVelocity(self.max_velocity/2, y)
+ end
+ end
+
+ -- Animation
+ self.delay = self.delay - dt
+ if self.delay < 0 then
+ self.delay = self.delay + self.initial
+ -- Thank you De Morgan!
+ if self.current.repeated or not (self.frame == self.current.frames) then
+ self.frame = (self.frame % self.current.frames) + 1
+ elseif love.keyboard.isDown(self.key_right) or
+ love.keyboard.isDown(self.key_left)
+ then
+ -- If nonrepeatable animation is finished and player is walking
+ self:changeAnimation("walk")
+ elseif self.current == self.animations.damage then
+ self:changeAnimation("idle")
+ end
+ end
+
+ -- Salto mothafocka
+ if not self.jumpdouble and self.inAir then
+ self.rotate = (self.rotate + 17 * dt * self.facing) % 360
+ else
+ self.rotate = 0
+ end
+
+ --[[
+ -- Limit `Player` horizontal speed
+ -- Maximum speed may be actually a little bit higher or lower
+ local x,y = self.body:getLinearVelocity()
+ if x > self.max_velocity then
+ self.body:setLinearVelocity(self.max_velocity, y)
+ end
+ if x < -self.max_velocity then
+ self.body:setLinearVelocity(-self.max_velocity, y)
+ end
+ --]]
+end
+
+-- Keypressed callback of `Player`
+function Player:keypressed(key)
+ -- Jumping
+ if key == self.key_jump then
+ if not self.inAir then
+ self.jumpactive = true
+ elseif self.jumpdouble then
+ self.jumpactive = true
+ self.jumpdouble = false
+ end
+ end
+
+ -- Walking
+ if key == self.key_left or key == self.key_right then
+ self:changeAnimation("walk")
+ end
+
+ -- Punching
+ if key == self.key_hit then
+ -- Punch up
+ if love.keyboard.isDown(self.key_up) then
+ self:hit(0, -1)
+ -- Punch down
+ elseif love.keyboard.isDown(self.key_down) and self.inAir then
+ self:hit(0, 1)
+ -- Punch horizontal
+ else
+ self:hit(self.facing, 0)
+ end
+ end
+end
+
+-- Keyreleased callback of `Player`
+function Player:keyreleased(key)
+ -- Jumping
+ if key == self.key_jump then
+ self.jumpactive = false
+ self.jumptimer = 0.12
+ end
+
+ -- Walking
+ if (key == self.key_left or key == self.key_right) and not
+ (love.keyboard.isDown(self.key_left) or love.keyboard.isDown(self.key_right)) and
+ self.current == self.animations.walk
+ then
+ self:changeAnimation("idle")
+ end
+end
+
+-- Change animation of `Player`
+-- idle, walk, attack, attack_up, attack_down, damage
+function Player:changeAnimation(animation)
+ self.frame = 1
+ self.delay = self.initial
+ self.current = self.animations[animation]
+end
+
+-- Punch of `Player`
+function Player:hit(horizontal, vertical)
+ if vertical == -1 then
+ self:changeAnimation("attack_up")
+ elseif vertical == 1 then
+ self:changeAnimation("attack_down")
+ else
+ self:changeAnimation("attack")
+ self.body:applyForce(800*self.facing, 0)
+ end
+ for k,n in pairs(Nauts) do
+ if n ~= self then
+ local didHit = false
+ if n.fixture:testPoint(self.body:getX()+12*horizontal,self.body:getY()-2) then
+ didHit = true
+ end
+ if n.fixture:testPoint(self.body:getX()+7*horizontal,self.body:getY()+2) then
+ didHit = true
+ end
+ if n.fixture:testPoint(self.body:getX()+17*horizontal,self.body:getY()+2) then
+ didHit = true
+ end
+ if n.fixture:testPoint(self.body:getX()+12*horizontal,self.body:getY()+6) then
+ didHit = true
+ end
+ if didHit then
+ n:damage(horizontal, vertical)
+ n.combo = n.combo + 1
+ print(n.combo)
+ end
+ end
+ end
+end
+
+-- Taking damage of `Player` by successful hit test
+function Player:damage(horizontal, vertical)
+ self.body:applyLinearImpulse((10+10*self.combo)*horizontal, (50+10*self.combo)*vertical + 15)
+ self:changeAnimation("damage")
+end \ No newline at end of file