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author | Aki <nthirtyone@gmail.com> | 2017-01-14 21:24:10 +0100 |
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committer | Aki <nthirtyone@gmail.com> | 2017-01-14 21:24:10 +0100 |
commit | 0fe43d48f152659e638b88406d9e5e8a872f1195 (patch) | |
tree | 5d944b6f337074f9fe1537c86862c21ab0dca1c8 | |
parent | 84f7df839be061fca91af78d72f7c8c222885eb1 (diff) | |
download | roflnauts-0fe43d48f152659e638b88406d9e5e8a872f1195.zip roflnauts-0fe43d48f152659e638b88406d9e5e8a872f1195.tar.gz roflnauts-0fe43d48f152659e638b88406d9e5e8a872f1195.tar.bz2 |
Added short descriptions for chosen new functions
-rw-r--r-- | player.lua | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -377,7 +377,8 @@ function Player:createEffect(name) end -- Punch of `Player` --- (string) direction +-- direction: left, right, up, down +-- creates temporary fixture for player's body that acts as sensor; fixture is deleted after time set in UserData[1]; deleted by Player:update(dt) function Player:hit(direction) -- start cooldown self.punchcd = Player.punchcd -- INITIAL from metatable @@ -405,6 +406,7 @@ function Player:hit(direction) end -- Taking damage of `Player` by successful hit test +-- currently called from World's startContact function Player:damage(direction) local horizontal, vertical = 0, 0 if direction == "left" then |