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path: root/sim/src/BaseBattle.cpp
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#include "BaseBattle.h"

#include <entt/entity/registry.hpp>
#include <entt/signal/dispatcher.hpp>

#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
#include <kurator/sim.h>


namespace kurator
{
namespace sim
{


BaseBattle::BaseBattle(const campaign::Scenario& scenario) :
	state {load_scenario(scenario)},
	base {base_simulation_systems(state)}
{
}


engine::Context
BaseBattle::context()
{
	return state;
}


engine::ConstContext
BaseBattle::const_context() const
{
	return state;
}


void
BaseBattle::update(engine::Context& ctx)
{
	base(ctx);
}


}  // namespace sim
}  // namespace kurator