#include "BaseBattle.h" #include #include #include #include #include namespace kurator { namespace sim { BaseBattle::BaseBattle(const campaign::Scenario& scenario) : state {load_scenario(scenario)}, base {base_simulation_systems(state)} { } engine::Context BaseBattle::context() { return state; } engine::ConstContext BaseBattle::const_context() const { return state; } void BaseBattle::update(engine::Context& ctx) { base(ctx); } } // namespace sim } // namespace kurator