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A little 2D spaceship combat engine
Aki
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Author
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Fixed missing sqrt in effective range calculation
Aki
2023-01-27
Added effective range calculation for turrets
Aki
This is now used when deciding if turret should start shooting or not.
2023-01-12
Added method to retrieve default/first item from repository
Aki
2023-01-08
Implemented naive armour and shield without parametrized resits
Aki
2023-01-08
Renamed health to structure points where applicable
Aki
2023-01-07
Removed SampleRepository because JsonRepo does everything needed
Aki
2023-01-05
Naively implemented JSON universe Repository
Aki
2023-01-05
NotFound will now at least output the missing key
Aki
2023-01-04
Added stub Json repository
Aki
2023-01-03
Added rather naive interface for repository iteration
Aki
2022-12-31
Added Gauss Cannon to sample repository
Aki
2022-12-31
Added rounds and reload time to turrets to enable burst weapons
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-11-24
Applied ship designs and stats to current sample scenario and universe
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-16
Implemented simple range limitation for turrets
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki