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author | Aki <please@ignore.pl> | 2023-01-27 00:27:39 +0100 |
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committer | Aki <please@ignore.pl> | 2023-01-27 00:27:39 +0100 |
commit | 75440771ca95a28556586233a0a8399022a5559f (patch) | |
tree | b2cbadb1937eba2aa914030e6048b2b78a84fa6f /universe/src | |
parent | a40e6361ba7172e0a3f3b16e2d286db9928e94e2 (diff) | |
download | kurator-75440771ca95a28556586233a0a8399022a5559f.zip kurator-75440771ca95a28556586233a0a8399022a5559f.tar.gz kurator-75440771ca95a28556586233a0a8399022a5559f.tar.bz2 |
Added effective range calculation for turrets
This is now used when deciding if turret should start shooting or not.
Diffstat (limited to 'universe/src')
-rw-r--r-- | universe/src/TurretType.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/universe/src/TurretType.cpp b/universe/src/TurretType.cpp index d213d07..a215b32 100644 --- a/universe/src/TurretType.cpp +++ b/universe/src/TurretType.cpp @@ -19,5 +19,14 @@ TurretType::effective_damage(const double distance) const } +double +TurretType::effective_range() const +{ + const double target = std::log2(0.01) / std::log2(falloff_intensity); + const double one_percent_falloff = target * falloff_modifier * optimal_range; + return one_percent_falloff + optimal_range; +} + + } // namespace universe } // namespace kurator |