Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki | |
2022-12-30 | Rotated RandomSpawner to spawn first team on the left | Aki | |
2022-12-24 | Added end event to mark end of a battle | Aki | |
2022-12-13 | Added naive events for ship destruction | Aki | |
2022-12-13 | Added naive campaign-unique ship identifiers | Aki | |
2022-12-13 | Random target selection is now really random | Aki | |
2022-12-12 | Extracted preferred keep at range distance to AI | Aki | |
2022-12-12 | Extracted effective damage calculation to universe | Aki | |
2022-12-04 | Turrets no longer shoot past optimal range * 2.5 | Aki | |
2022-12-04 | Implemented naive laser effect | Aki | |
2022-12-04 | Extracted battlefield size and moved into Scenario | Aki | |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki | |
2022-12-03 | Renamed all battles module and ns references to sim | Aki | |
2022-12-03 | Moved battles module files to sim | Aki | |