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author | Aki <please@ignore.pl> | 2022-12-13 18:58:56 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-13 18:58:56 +0100 |
commit | 867393652a1199d4803c5707902f215f36c45350 (patch) | |
tree | ac6599385ab234f00716ae54abcb1716bcababc2 /sim | |
parent | 6e3c3628687186eb17c819af2e30082fe81fc555 (diff) | |
download | kurator-867393652a1199d4803c5707902f215f36c45350.zip kurator-867393652a1199d4803c5707902f215f36c45350.tar.gz kurator-867393652a1199d4803c5707902f215f36c45350.tar.bz2 |
Added naive campaign-unique ship identifiers
Diffstat (limited to 'sim')
-rw-r--r-- | sim/src/BaseBattle.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index b85c0eb..87b2096 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -4,6 +4,7 @@ #include <entt/signal/dispatcher.hpp> #include <kurator/campaign/Scenario.h> +#include <kurator/campaign/UniqueIdentifier.h> #include <kurator/sim/components.h> #include <kurator/sim/events.h> #include <kurator/universe.h> @@ -25,6 +26,7 @@ BaseBattle::BaseBattle(const campaign::Scenario& scenario) : Builder build {_registry, spawner}; for (const auto& ship : scenario.ships) { const auto entity = build(repo->ship_type(ship.type), ship.team); + _registry.emplace<campaign::UniqueIdentifier>(entity, ship.identifier); for (const auto& turret_type : ship.turrets) build(repo->turret_type(turret_type), entity); manager.add(ship.team, entity); // registry supports on construction events |