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author | Aki <please@ignore.pl> | 2022-12-04 23:49:13 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-04 23:49:13 +0100 |
commit | bb8f91d769970018a53e37f83a545967c8f150d0 (patch) | |
tree | 5e23a6f7117e060092be28b5f712ffd5beeb99d8 /sim | |
parent | 4cd1c6163a5101f21826248c2b0d4e0e804168ca (diff) | |
download | kurator-bb8f91d769970018a53e37f83a545967c8f150d0.zip kurator-bb8f91d769970018a53e37f83a545967c8f150d0.tar.gz kurator-bb8f91d769970018a53e37f83a545967c8f150d0.tar.bz2 |
Turrets no longer shoot past optimal range * 2.5
Diffstat (limited to 'sim')
-rw-r--r-- | sim/src/BaseBattle.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp index 9587ca7..17dc739 100644 --- a/sim/src/BaseBattle.cpp +++ b/sim/src/BaseBattle.cpp @@ -136,6 +136,8 @@ BaseBattle::turrets(const float dt) auto& target_points = _registry.get<HitPoints>(state.target); const auto& target = _registry.get<Transform>(state.target); const auto distance = transform.position - target.position; + if (distance.magnitude() > def.optimal_range * 2.5) + continue; const auto damage = effective_damage(def, distance.magnitude()); if (damage > 0.0) { target_points.health -= damage; |