Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Added effective range calculation for turrets | Aki | |
This is now used when deciding if turret should start shooting or not. | |||
2023-01-08 | Implemented naive armour and shield without parametrized resits | Aki | |
2023-01-08 | Renamed health to structure points where applicable | Aki | |
2022-12-31 | Extracted HitPoints definition to own header | Aki | |
2022-12-31 | Extracted TurretControl to own unit | Aki | |
2022-12-31 | Added rounds and reload time to turrets to enable burst weapons | Aki | |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki | |
2022-12-12 | Extracted preferred keep at range distance to AI | Aki | |
2022-12-03 | Renamed all battles module and ns references to sim | Aki | |
2022-12-03 | Moved battles module files to sim | Aki | |