Age | Commit message (Expand) | Author |
---|---|---|
2023-01-08 | Added naive resists | Aki |
2023-01-08 | Renamed health to structure points where applicable | Aki |
2023-01-08 | Extracted total retrieval to health points to enable modification of components | Aki |
2023-01-08 | Extracted alive state check from battle to hitpoints to hide it away | Aki |
2022-12-31 | Extracted method to deal damage to hit points | Aki |
2022-12-31 | Extracted HitPoints definition to own header | Aki |
2022-12-31 | Extracted TurretControl to own unit | Aki |
2022-12-31 | Added rounds and reload time to turrets to enable burst weapons | Aki |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki |
2022-12-24 | Added end event to mark end of a battle | Aki |
2022-12-12 | Extracted preferred keep at range distance to AI | Aki |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki |
2022-12-03 | Renamed all battles module and ns references to sim | Aki |
2022-12-03 | Moved battles module files to sim | Aki |