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author | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
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committer | Aki <please@ignore.pl> | 2022-12-31 16:26:25 +0100 |
commit | b8d3a357428d3af09031d2ae8925e1c2e93810ba (patch) | |
tree | 2c6c78f963835143e4fb09d4e5ed424c3de99a81 /sim/include | |
parent | bdc690d00c3c2774730dd893ddccb14efc9e0b94 (diff) | |
download | kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.zip kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.gz kurator-b8d3a357428d3af09031d2ae8925e1c2e93810ba.tar.bz2 |
Added rounds and reload time to turrets to enable burst weapons
Diffstat (limited to 'sim/include')
-rw-r--r-- | sim/include/kurator/sim/components.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/sim/include/kurator/sim/components.h b/sim/include/kurator/sim/components.h index 47ff5b2..7190369 100644 --- a/sim/include/kurator/sim/components.h +++ b/sim/include/kurator/sim/components.h @@ -41,7 +41,9 @@ struct HitPoints struct TurretControl { + double delay; double reload; + int rounds; entt::entity owner; }; |