Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-03 | Created engine module right now containing only Point | Aki | |
This might be a bit too generic of a name, but the intent is to get the main shared abstracts for gameplay loop and/or simulation outside of the game executable implementation to redirect dependencies. | |||
2023-01-21 | Inernal libraries are now static | Aki | |
2022-12-31 | Extracted method to deal damage to hit points | Aki | |
2022-12-31 | Extracted TurretControl to own unit | Aki | |
2022-12-31 | Extracted FloatingMovement component to own header and impl | Aki | |
2022-12-13 | Added naive events for ship destruction | Aki | |
2022-12-03 | Extracted Scenario and related things into own campaign module | Aki | |
2022-12-03 | Renamed all battles module and ns references to sim | Aki | |
2022-12-03 | Moved battles module files to sim | Aki | |