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kurator
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A little 2D spaceship combat engine
Aki
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kurator
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2022-12-04
Moved shooting lines below markers
Aki
2022-12-04
Implemented naive laser effect
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-11-27
Fixed damage pop ups not popping up properly
Aki
2022-11-24
Increased size of the battlefield
Aki
2022-11-20
Added force balance slide
Aki
2022-11-20
Fixed raylib overwriting formatted strings
Aki
2022-11-20
Extracted markers to a component
Aki
2022-11-19
Split damage pop into more verbose components
Aki
2022-11-17
Implemented naive hit detection events
Aki
2022-11-11
Changed rotation to be represented by angle
Aki
2022-11-11
Hiding away implementation details of battle simulation
Aki
2022-11-10
Testing out simple updating system
Aki
2022-11-10
Flattened Scenario and move sample to battles module
Aki
2022-11-10
Added positions to "ships" in battle and cleaned up battle scene
Aki
2022-11-09
Created naive battle setup and view into it
Aki
2022-11-07
Added virtual destructor for Scene
Aki
2022-11-07
Renamed SkyboxTest to Battle
Aki
2022-11-07
Simplified currently available scenes pool
Aki
2022-11-07
Extracted Window to own class
Aki
2022-11-07
Added example rather low quality skybox
Aki
2022-10-31
Created basic skeleton for the game session and scenes
Aki