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kurator
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A little 2D spaceship combat engine
Aki
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kurator
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Age
Commit message (
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Author
2024-04-05
Refactored Actions to be owned by registry
Aki
2024-04-05
Extracted KeepAtRange action
Aki
2024-04-05
Separated Turret from AI, shuffled their units
Aki
2024-04-05
Multiple ships may now get selected via dragging
Aki
2024-04-05
Replaced Mouse dragging start+pos combo with a Rect
Aki
2024-04-05
Moved most of popups-related stuff to one compilation unit
Aki
2024-04-05
Renamed lines to projectiles
Aki
2024-04-05
Extracted chunk of user interaction to own Controller
Aki
2024-04-05
Ensured literal types to be equivalent or lower than target types
Aki
2024-04-05
Renamed cmake version variable to VERSION
Aki
2023-02-28
Added tracking to damage calculations
Aki
2023-02-24
Added sliders for Turret Type parameters
Aki
2023-02-20
Added inspect visuals for AI state
Aki
2023-02-19
Fixed ID push before checking validity
Aki
2023-02-19
Draw turret ranges for selected ships
Aki
2023-02-18
Inspection tool will select ship turrets additionally when available
Aki
2023-02-17
Inspect window has more interactive widgets now
Aki
2023-02-17
Replaced all entt includes with full header
Aki
2023-02-17
Ships markers can now be selected to show inspection window
Aki
2023-02-17
Extracted projectile lines animations to own compile unit
Aki
2023-02-16
Hovered ship markers are now highlighted
Aki
2023-02-15
Extracted markers to own header and compilation unit
Aki
2023-02-14
Replaced Context+Battle combo with State and arbitrary Systems
Aki
2023-02-13
Created sim::State object to hold overall state of simulation
Aki
2023-02-12
Extracted marker setup from Battle scene constructor
Aki
2023-02-12
Force Balance is now shown in Scenario Editor
Aki
2023-02-12
Velocity indicators are now dark greenish
Aki
2023-02-11
Context is now used in sim systems
Aki
2023-02-11
Added ConstContext for drawing systems
Aki
2023-02-11
Clock now tracks seconds since creation
Aki
2023-02-11
Removed dt argument from Scene update
Aki
2023-02-11
Added Context to streamline system update call interface
Aki
2023-02-10
Created scaled Clock for consistent access to update times
Aki
2023-02-10
Extracted Battle systems to own functions
Aki
2023-02-10
Disabled skipping battle with space press
Aki
2023-02-10
Extracted time factor controls
Aki
2023-02-04
Added wonky visual speed indicators
Aki
2023-02-04
Full grid is now drawn
Aki
2023-02-03
Extracted from/to camera viewport transformations to camera itself
Aki
2023-02-03
Moved Camera to engine
Aki
2023-02-03
Created engine module right now containing only Point
Aki
2023-02-01
Naively implemented camera movement and view offset
Aki
2023-01-31
Added stub Grid and Camera
Aki
2023-01-31
Removed prototype Skybox
Aki
2023-01-29
Damage popups will now merge when possible
Aki
2023-01-28
Commits will now trigger version-files regeneration during build
Aki
2023-01-27
Added damage per second to weapons tooltips
Aki
2023-01-27
Added informational tooltip for weapon selection
Aki
2023-01-26
Added build version identification to title screen
Aki
2023-01-26
Group count inputs are sliders again
Aki
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