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A little 2D spaceship combat engine
Aki
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battles
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BaseBattle.cpp
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2022-11-20
Introduced rounding into damage-by-range calculation
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-19
Implemented funky floating movement
Aki
It's far from complete but it's hilarious and deserves to be a commit
2022-11-19
Increased spawn spread
Aki
2022-11-17
Implemented naive hit detection events
Aki
2022-11-17
Moved total teams to Scenario
Aki
2022-11-17
Exploded battle update method into couple of smaller ones
Aki
2022-11-16
Extracted entity construction to Builder class
Aki
2022-11-16
Implemented simple range limitation for turrets
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki
2022-11-14
Implemented naive turrets and targeting mechanics
Aki
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
2022-11-13
Playing around with hit points
Aki
2022-11-13
Implemented dumb keep-at-range behaviour
Aki
2022-11-12
Implemented very basic linear move-to-dest component
Aki
2022-11-12
Extracted basic implementation of concrete Battle
Aki