Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-17 | Implemented naive hit detection events | Aki | |
2022-11-17 | Moved total teams to Scenario | Aki | |
2022-11-17 | Exploded battle update method into couple of smaller ones | Aki | |
2022-11-16 | Extracted entity construction to Builder class | Aki | |
2022-11-16 | Implemented simple range limitation for turrets | Aki | |
2022-11-15 | Implemented naive skeleton for types repository in universe | Aki | |
2022-11-14 | Implemented naive turrets and targeting mechanics | Aki | |
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice. | |||
2022-11-13 | Playing around with hit points | Aki | |
2022-11-13 | Implemented dumb keep-at-range behaviour | Aki | |
2022-11-12 | Implemented very basic linear move-to-dest component | Aki | |
2022-11-12 | Extracted basic implementation of concrete Battle | Aki | |