Age | Commit message (Expand) | Author |
---|---|---|
2022-12-03 | Moved battles module files to sim | Aki |
2022-11-20 | FloatingMovment now changes angle when updating | Aki |
2022-11-19 | Implemented funky floating movement | Aki |
2022-11-19 | Added missing header file from previous commit | Aki |
2022-11-17 | Implemented naive hit detection events | Aki |
2022-11-17 | Moved total teams to Scenario | Aki |
2022-11-15 | Implemented naive skeleton for types repository in universe | Aki |
2022-11-14 | Implemented naive turrets and targeting mechanics | Aki |
2022-11-13 | Playing around with hit points | Aki |
2022-11-12 | Implemented very basic linear move-to-dest component | Aki |
2022-11-11 | Changed rotation to be represented by angle | Aki |
2022-11-11 | Hiding away implementation details of battle simulation | Aki |
2022-11-10 | Testing out simple updating system | Aki |
2022-11-10 | Flattened Scenario and move sample to battles module | Aki |
2022-11-09 | Created naive battle setup and view into it | Aki |
2022-11-08 | Creating skeleton for battle simulation and universe data | Aki |