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author | Aki <please@ignore.pl> | 2022-11-14 00:32:08 +0100 |
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committer | Aki <please@ignore.pl> | 2022-11-14 00:32:08 +0100 |
commit | 4f3de714cd04ee5d99167f415843573d6bbd9f62 (patch) | |
tree | 73d9b37221c8b647bf6c625aaddc0f8cb8ae475c /battles/include | |
parent | 39ae4f2fd4c382f25ab98c6e98816e3e3a6f4e22 (diff) | |
download | kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.zip kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.tar.gz kurator-4f3de714cd04ee5d99167f415843573d6bbd9f62.tar.bz2 |
Implemented naive turrets and targeting mechanics
Coupling between components, implementation of systems and behaviour of some
state-related methods should be refactored, but the overall look is nice.
Diffstat (limited to 'battles/include')
-rw-r--r-- | battles/include/kurator/battles/components.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/battles/include/kurator/battles/components.h b/battles/include/kurator/battles/components.h index 35a9251..8f5813b 100644 --- a/battles/include/kurator/battles/components.h +++ b/battles/include/kurator/battles/components.h @@ -44,5 +44,12 @@ struct HitPoints }; +struct TurretControl +{ + double reload; + entt::entity owner; +}; + + } // namespace battles } // namespace kurator |