summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-12-13Added naive campaign-unique ship identifiersAki
2022-12-13Added missing dependency on EnTT in kuratorAki
2022-12-13Random target selection is now really randomAki
2022-12-12Extracted preferred keep at range distance to AIAki
2022-12-12Extracted effective damage calculation to universeAki
2022-12-05Extracted force balance bar into own fileAki
2022-12-05Extracted team colors into own fileAki
2022-12-04Width and height are now predivided by twoAki
2022-12-04Moved shooting lines below markersAki
2022-12-04Turrets no longer shoot past optimal range * 2.5Aki
2022-12-04Implemented naive laser effectAki
2022-12-04Extracted battlefield size and moved into ScenarioAki
2022-12-03Extracted Scenario and related things into own campaign moduleAki
2022-12-03Renamed all battles module and ns references to simAki
2022-12-03Moved battles module files to simAki
2022-11-27Fixed damage pop ups not popping up properlyAki
2022-11-24Applied ship designs and stats to current sample scenario and universeAki
2022-11-24Increased size of the battlefieldAki
2022-11-20Added force balance slideAki
2022-11-20FloatingMovment now changes angle when updatingAki
2022-11-20Fixed raylib overwriting formatted stringsAki
2022-11-20Extracted markers to a componentAki
2022-11-20Introduced rounding into damage-by-range calculationAki
2022-11-20Implemented verbose damage modifier based on rangeAki
2022-11-19Implemented funky floating movementAki
2022-11-19Increased spawn spreadAki
2022-11-19Added missing header file from previous commitAki
2022-11-19Split damage pop into more verbose componentsAki
2022-11-17Implemented naive hit detection eventsAki
2022-11-17Moved total teams to ScenarioAki
2022-11-17Exploded battle update method into couple of smaller onesAki
2022-11-16Extracted entity construction to Builder classAki
2022-11-16Added interface for SpawnerAki
2022-11-16Implemented simple range limitation for turretsAki
2022-11-15Updated building notes in readme fileAki
2022-11-15Implemented naive skeleton for types repository in universeAki
2022-11-14Implemented naive turrets and targeting mechanicsAki
2022-11-13Playing around with hit pointsAki
2022-11-13Implemented dumb keep-at-range behaviourAki
2022-11-12Implemented very basic linear move-to-dest componentAki
2022-11-12Extracted basic implementation of concrete BattleAki
2022-11-11Changed rotation to be represented by angleAki
2022-11-11Extracted random spawning mechanism to a dedicated classAki
2022-11-11Hiding away implementation details of battle simulationAki
2022-11-10Testing out simple updating systemAki
2022-11-10Flattened Scenario and move sample to battles moduleAki
2022-11-10Added positions to "ships" in battle and cleaned up battle sceneAki
2022-11-09Created naive battle setup and view into itAki
2022-11-08Creating skeleton for battle simulation and universe dataAki
2022-11-07Added virtual destructor for SceneAki