index
:
kurator
master
A little 2D spaceship combat engine
Aki
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2022-12-22
Added a property to Timed to scale it according to time factor
Aki
2022-12-21
Made controls window a bit fancier
Aki
2022-12-21
Added simple window to change simulation time factor
Aki
2022-12-17
Event log is now using ImGui
Aki
2022-12-16
Replaced standard output with simplistic EventLog container and scene
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-13
Added naive campaign-unique ship identifiers
Aki
2022-12-13
Added missing dependency on EnTT in kurator
Aki
2022-12-13
Random target selection is now really random
Aki
2022-12-12
Extracted preferred keep at range distance to AI
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-12-05
Extracted force balance bar into own file
Aki
2022-12-05
Extracted team colors into own file
Aki
2022-12-04
Width and height are now predivided by two
Aki
2022-12-04
Moved shooting lines below markers
Aki
2022-12-04
Turrets no longer shoot past optimal range * 2.5
Aki
2022-12-04
Implemented naive laser effect
Aki
2022-12-04
Extracted battlefield size and moved into Scenario
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki
2022-11-27
Fixed damage pop ups not popping up properly
Aki
2022-11-24
Applied ship designs and stats to current sample scenario and universe
Aki
2022-11-24
Increased size of the battlefield
Aki
2022-11-20
Added force balance slide
Aki
2022-11-20
FloatingMovment now changes angle when updating
Aki
2022-11-20
Fixed raylib overwriting formatted strings
Aki
2022-11-20
Extracted markers to a component
Aki
2022-11-20
Introduced rounding into damage-by-range calculation
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-19
Implemented funky floating movement
Aki
2022-11-19
Increased spawn spread
Aki
2022-11-19
Added missing header file from previous commit
Aki
2022-11-19
Split damage pop into more verbose components
Aki
2022-11-17
Implemented naive hit detection events
Aki
2022-11-17
Moved total teams to Scenario
Aki
2022-11-17
Exploded battle update method into couple of smaller ones
Aki
2022-11-16
Extracted entity construction to Builder class
Aki
2022-11-16
Added interface for Spawner
Aki
2022-11-16
Implemented simple range limitation for turrets
Aki
2022-11-15
Updated building notes in readme file
Aki
2022-11-15
Implemented naive skeleton for types repository in universe
Aki
2022-11-14
Implemented naive turrets and targeting mechanics
Aki
2022-11-13
Playing around with hit points
Aki
2022-11-13
Implemented dumb keep-at-range behaviour
Aki
2022-11-12
Implemented very basic linear move-to-dest component
Aki
2022-11-12
Extracted basic implementation of concrete Battle
Aki
2022-11-11
Changed rotation to be represented by angle
Aki
2022-11-11
Extracted random spawning mechanism to a dedicated class
Aki
2022-11-11
Hiding away implementation details of battle simulation
Aki
[next]