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A little 2D spaceship combat engine
Aki
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2022-11-14
Implemented naive turrets and targeting mechanics
Aki
Coupling between components, implementation of systems and behaviour of some state-related methods should be refactored, but the overall look is nice.
2022-11-13
Playing around with hit points
Aki
2022-11-13
Implemented dumb keep-at-range behaviour
Aki
2022-11-12
Implemented very basic linear move-to-dest component
Aki
2022-11-12
Extracted basic implementation of concrete Battle
Aki
2022-11-11
Changed rotation to be represented by angle
Aki
2022-11-11
Extracted random spawning mechanism to a dedicated class
Aki
2022-11-11
Hiding away implementation details of battle simulation
Aki
2022-11-10
Testing out simple updating system
Aki
2022-11-10
Flattened Scenario and move sample to battles module
Aki
2022-11-10
Added positions to "ships" in battle and cleaned up battle scene
Aki
2022-11-09
Created naive battle setup and view into it
Aki
2022-11-08
Creating skeleton for battle simulation and universe data
Aki
This might be a bit too much and a bit too blindly, but let's see how it evolves.
2022-11-07
Added virtual destructor for Scene
Aki
2022-11-07
Enabled most warnings
Aki
2022-11-07
Renamed SkyboxTest to Battle
Aki
2022-11-07
Simplified currently available scenes pool
Aki
2022-11-07
Extracted Window to own class
Aki
2022-11-07
Added example rather low quality skybox
Aki
2022-10-31
Created basic skeleton for the game session and scenes
Aki
2022-10-10
Create README.md
Laura