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kurator
master
A little 2D spaceship combat engine
Aki
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Author
2022-12-26
Session now manages Scenes in via a stack
Aki
2022-12-26
Simplified sliders update check
Aki
2022-12-26
Laser effect now hits the target a bit smoother
Aki
2022-12-25
Title scene now uses SceneBuilder for switching
Aki
2022-12-25
Added CLI option to select the starting scene
Aki
2022-12-24
Implemented scenario editor for example scenario to fool around
Aki
2022-12-24
Session now holds previous scene until end of frame
Aki
2022-12-24
Added end event to mark end of a battle
Aki
2022-12-23
Shots are now animated to see what direction they go
Aki
2022-12-23
Tweaked colors to be more fun
Aki
2022-12-23
Moved sample scenario creation to a loop
Aki
2022-12-23
Added simple main menu
Aki
2022-12-23
Added a method to quit game naturally through Session
Aki
2022-12-22
Added a property to Timed to scale it according to time factor
Aki
2022-12-21
Made controls window a bit fancier
Aki
2022-12-21
Added simple window to change simulation time factor
Aki
2022-12-17
Event log is now using ImGui
Aki
2022-12-16
Replaced standard output with simplistic EventLog container and scene
Aki
2022-12-13
Added naive events for ship destruction
Aki
2022-12-13
Added naive campaign-unique ship identifiers
Aki
2022-12-13
Added missing dependency on EnTT in kurator
Aki
2022-12-13
Random target selection is now really random
Aki
2022-12-12
Extracted preferred keep at range distance to AI
Aki
2022-12-12
Extracted effective damage calculation to universe
Aki
2022-12-05
Extracted force balance bar into own file
Aki
2022-12-05
Extracted team colors into own file
Aki
2022-12-04
Width and height are now predivided by two
Aki
2022-12-04
Moved shooting lines below markers
Aki
2022-12-04
Turrets no longer shoot past optimal range * 2.5
Aki
2022-12-04
Implemented naive laser effect
Aki
2022-12-04
Extracted battlefield size and moved into Scenario
Aki
2022-12-03
Extracted Scenario and related things into own campaign module
Aki
2022-12-03
Renamed all battles module and ns references to sim
Aki
2022-12-03
Moved battles module files to sim
Aki
2022-11-27
Fixed damage pop ups not popping up properly
Aki
2022-11-24
Applied ship designs and stats to current sample scenario and universe
Aki
2022-11-24
Increased size of the battlefield
Aki
2022-11-20
Added force balance slide
Aki
2022-11-20
FloatingMovment now changes angle when updating
Aki
2022-11-20
Fixed raylib overwriting formatted strings
Aki
2022-11-20
Extracted markers to a component
Aki
2022-11-20
Introduced rounding into damage-by-range calculation
Aki
2022-11-20
Implemented verbose damage modifier based on range
Aki
2022-11-19
Implemented funky floating movement
Aki
2022-11-19
Increased spawn spread
Aki
2022-11-19
Added missing header file from previous commit
Aki
2022-11-19
Split damage pop into more verbose components
Aki
2022-11-17
Implemented naive hit detection events
Aki
2022-11-17
Moved total teams to Scenario
Aki
2022-11-17
Exploded battle update method into couple of smaller ones
Aki
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