diff options
Diffstat (limited to 'sim')
-rw-r--r-- | sim/include/kurator/sim/HitPoints.h | 14 | ||||
-rw-r--r-- | sim/src/Builder.cpp | 6 | ||||
-rw-r--r-- | sim/src/HitPoints.cpp | 29 |
3 files changed, 41 insertions, 8 deletions
diff --git a/sim/include/kurator/sim/HitPoints.h b/sim/include/kurator/sim/HitPoints.h index b9a8523..0004999 100644 --- a/sim/include/kurator/sim/HitPoints.h +++ b/sim/include/kurator/sim/HitPoints.h @@ -9,8 +9,18 @@ namespace sim struct HitPoints { - double structure; - double structure_resists = 0.7; + HitPoints(double base_shield, double base_armour, double base_structure); + + struct Layer + { + double points; + double resists = 0.7; + double consume(double& damage); + }; + + Layer structure; + Layer armour; + Layer shield; double deal(double damage); bool is_alive() const; double total() const; diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index f1e4762..e6984fe 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -39,7 +39,11 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const ship_type.max_speed * 2.0, ship_type.max_speed * 3.0); registry.emplace<AIState>(entity, 6000.0, Point{0.0, 0.0}); - registry.emplace<HitPoints>(entity, ship_type.base_structure_points); + registry.emplace<HitPoints>( + entity, + ship_type.base_shield_points, + ship_type.base_armour_points, + ship_type.base_structure_points); return entity; } diff --git a/sim/src/HitPoints.cpp b/sim/src/HitPoints.cpp index d83c369..a214f42 100644 --- a/sim/src/HitPoints.cpp +++ b/sim/src/HitPoints.cpp @@ -7,26 +7,45 @@ namespace sim { +HitPoints::HitPoints(double base_shield, double base_armour, double base_structure) : + structure {base_structure}, + armour {base_armour}, + shield {base_shield} +{ +} + + +double +HitPoints::Layer::consume(double& damage) +{ + if (damage <= 0.0) + return 0.0; + const double left_to_deal = damage - points; + const double actual_damage = damage * resists; + points -= damage * resists; + damage = left_to_deal; + return actual_damage; +} + + double HitPoints::deal(double damage) { - damage *= structure_resists; - structure -= damage; - return damage; + return shield.consume(damage) + armour.consume(damage) + structure.consume(damage); } bool HitPoints::is_alive() const { - return structure > 0.0; + return structure.points > 0.0; } double HitPoints::total() const { - return structure; + return shield.points + armour.points + structure.points; } |