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#include <kurator/sim/HitPoints.h>


namespace kurator
{
namespace sim
{


double
HitPoints::deal(double damage)
{
	damage *= structure_resists;
	structure -= damage;
	return damage;
}


bool
HitPoints::is_alive() const
{
	return structure > 0.0;
}


double
HitPoints::total() const
{
	return structure;
}


}  // namespace sim
}  // namespace kurator