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-rw-r--r--sim/src/BaseBattle.cpp44
1 files changed, 12 insertions, 32 deletions
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index 888379e..916a9f8 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -7,6 +7,7 @@
#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
+#include <kurator/sim.h>
#include <kurator/sim/components.h>
#include <kurator/sim/FloatingMovement.h>
#include <kurator/sim/systems.h>
@@ -23,45 +24,24 @@ namespace sim
{
-static void setup_scenario(entt::registry& registry, const campaign::Scenario& scenario);
-
-
-BaseBattle::BaseBattle(const campaign::Scenario& scenario) :
- _registry {}
-{
- setup_scenario(_registry, scenario);
- manager.extend(_registry);
-}
-
-
-void
-setup_scenario(entt::registry& registry, const campaign::Scenario& scenario)
+BaseBattle::BaseBattle(const campaign::Scenario& scenario)
{
- RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1};
- Builder build {registry, spawner};
- for (const auto& ship : scenario.ships) {
- const auto entity = build(ship.loadout.type, ship.team);
- registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier);
- auto& state = registry.get<AIState>(entity);
- for (const auto& turret_type : ship.loadout.turrets) {
- build(turret_type, entity);
- state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range);
- }
- }
+ load_scenario(state, scenario);
+ manager.extend(state.registry);
}
-entt::registry&
-BaseBattle::registry()
+engine::Context
+BaseBattle::context()
{
- return _registry;
+ return state;
}
-entt::dispatcher&
-BaseBattle::dispatcher()
+engine::ConstContext
+BaseBattle::const_context() const
{
- return _dispatcher;
+ return state;
}
@@ -80,9 +60,9 @@ BaseBattle::update(engine::Context& ctx)
void
BaseBattle::pick_random_targets()
{
- auto view = _registry.view<Team, AIState>();
+ auto view = state.registry.view<Team, AIState>();
for (auto&& [entity, team, ai] : view.each()) {
- if (!_registry.valid(ai.target))
+ if (!state.registry.valid(ai.target))
ai.target = manager.random(team.id);
}
}