summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--kurator/src/Battle.cpp47
-rw-r--r--kurator/src/Battle.h4
-rw-r--r--sim/CMakeLists.txt2
-rw-r--r--sim/include/kurator/sim.h18
-rw-r--r--sim/include/kurator/sim/Battle.h7
-rw-r--r--sim/include/kurator/sim/State.h29
-rw-r--r--sim/src/BaseBattle.cpp44
-rw-r--r--sim/src/BaseBattle.h11
-rw-r--r--sim/src/State.cpp25
-rw-r--r--sim/src/sim.cpp36
10 files changed, 151 insertions, 72 deletions
diff --git a/kurator/src/Battle.cpp b/kurator/src/Battle.cpp
index 683b0e6..3eadc28 100644
--- a/kurator/src/Battle.cpp
+++ b/kurator/src/Battle.cpp
@@ -48,15 +48,14 @@ Battle::Battle(std::shared_ptr<Session> _session, campaign::Scenario scenario, B
battle {sim::prepare(scenario)},
report {std::move(_report)}
{
- battle->dispatcher().sink<sim::End>().connect<&Battle::on_end>(*this);
- battle->dispatcher().sink<sim::Hit>().connect<&Battle::on_hit>(*this);
- battle->dispatcher().sink<sim::Destroyed>().connect<&Battle::on_destroyed>(*this);
- battle->dispatcher().sink<stats::ShipLeft>().connect<&Battle::on_ship_left>(*this);
- camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0);
- auto& registry = battle->registry();
- engine::Context ctx {registry, battle->dispatcher(), clock, camera};
+ auto ctx = battle->context();
+ ctx.dispatcher.sink<sim::End>().connect<&Battle::on_end>(*this);
+ ctx.dispatcher.sink<sim::Hit>().connect<&Battle::on_hit>(*this);
+ ctx.dispatcher.sink<sim::Destroyed>().connect<&Battle::on_destroyed>(*this);
+ ctx.dispatcher.sink<stats::ShipLeft>().connect<&Battle::on_ship_left>(*this);
+ ctx.camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0);
attach_markers(ctx);
- balance.update(registry);
+ balance.update(ctx.registry);
}
@@ -74,10 +73,11 @@ attach_markers(engine::Context& ctx)
Battle::~Battle()
{
- battle->dispatcher().sink<sim::End>().disconnect(*this);
- battle->dispatcher().sink<sim::Hit>().disconnect(*this);
- battle->dispatcher().sink<sim::Destroyed>().disconnect(*this);
- battle->dispatcher().sink<stats::ShipLeft>().disconnect(*this);
+ auto ctx = battle->context();
+ ctx.dispatcher.sink<sim::End>().disconnect(*this);
+ ctx.dispatcher.sink<sim::Hit>().disconnect(*this);
+ ctx.dispatcher.sink<sim::Destroyed>().disconnect(*this);
+ ctx.dispatcher.sink<stats::ShipLeft>().disconnect(*this);
}
@@ -104,28 +104,27 @@ static void animate_lines(engine::Context& ctx);
void
Battle::update()
{
+ auto ctx = battle->context();
if (IsKeyPressed(KEY_ESCAPE))
return session->set(std::make_shared<Pause>(session, session->current()));
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
const auto delta = GetMouseDelta();
- camera.offset.x -= delta.x / camera.scale;
- camera.offset.y -= delta.y / camera.scale;
+ ctx.camera.offset.x -= delta.x / ctx.camera.scale;
+ ctx.camera.offset.y -= delta.y / ctx.camera.scale;
}
if (IsWindowResized())
- camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0); // won't work in frame
- auto& registry = battle->registry();
- clock.update();
- engine::Context ctx {registry, battle->dispatcher(), clock, camera};
+ ctx.camera.scale = std::min(GetScreenWidth()/30000.0, GetScreenHeight()/30000.0);
+ ctx.clock.update();
battle->update(ctx);
progress_timers(ctx);
move_ui_pops(ctx);
blink_crosses(ctx);
animate_lines(ctx);
- balance.update(registry);
+ balance.update(ctx.registry);
ImGui::SetNextWindowPos({GetScreenWidth()/2.0f, GetScreenHeight()-100.0f}, ImGuiCond_Once, {0.5f, 0.5f});
ImGui::SetNextWindowSize({240.0f, 0.0f}, ImGuiCond_Once);
if (ImGui::Begin("Controls", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
- time_controls("TimeControls", clock.time_factor);
+ time_controls("TimeControls", ctx.clock.time_factor);
ImGui::End();
}
@@ -188,9 +187,9 @@ static void draw_pops(engine::ConstContext& ctx);
void
Battle::draw() const
{
+ auto ctx = battle->const_context();
ClearBackground(BLACK);
- Grid().draw(camera);
- engine::ConstContext ctx {battle->registry(), battle->dispatcher(), clock, camera};
+ Grid().draw(ctx.camera);
draw_crosses(ctx);
draw_lines(ctx);
draw_markers(ctx);
@@ -284,7 +283,7 @@ Battle::on_end(const sim::End&)
void
Battle::on_hit(const sim::Hit& hit)
{
- auto& registry = battle->registry();
+ auto& registry = battle->context().registry;
if (!registry.valid(hit.victim))
return;
const auto& source = registry.get<sim::Transform>(hit.source);
@@ -306,7 +305,7 @@ Battle::on_hit(const sim::Hit& hit)
void
Battle::on_destroyed(const sim::Destroyed& event)
{
- auto& registry = battle->registry();
+ auto& registry = battle->context().registry;
if (!registry.valid(event.victim))
return;
const auto& victim = registry.get<sim::Transform>(event.victim);
diff --git a/kurator/src/Battle.h b/kurator/src/Battle.h
index 592366f..c02717d 100644
--- a/kurator/src/Battle.h
+++ b/kurator/src/Battle.h
@@ -4,8 +4,6 @@
#include <memory>
#include <kurator/campaign/Scenario.h>
-#include <kurator/engine/Camera.h>
-#include <kurator/engine/Clock.h>
#include <kurator/engine/Context.h>
#include <kurator/sim/Battle.h>
#include <kurator/sim/events.h>
@@ -37,8 +35,6 @@ public:
private:
std::shared_ptr<Session> session;
std::unique_ptr<sim::Battle> battle;
- engine::Camera camera;
- engine::Clock clock;
ForceBalance balance;
stats::EventLog log;
Callback report;
diff --git a/sim/CMakeLists.txt b/sim/CMakeLists.txt
index 27f312b..55dcc60 100644
--- a/sim/CMakeLists.txt
+++ b/sim/CMakeLists.txt
@@ -7,6 +7,8 @@ add_library(
src/FloatingMovement.cpp
src/HitPoints.cpp
src/RandomSpawner.cpp
+ src/sim.cpp
+ src/State.cpp
src/systems.cpp
src/TeamManager.cpp
src/TurretControl.cpp
diff --git a/sim/include/kurator/sim.h b/sim/include/kurator/sim.h
new file mode 100644
index 0000000..3c4364c
--- /dev/null
+++ b/sim/include/kurator/sim.h
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <kurator/campaign/Scenario.h>
+
+#include "sim/State.h"
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+void load_scenario(State& ctx, const campaign::Scenario& scenario);
+
+
+} // namespace sim
+} // namespace kurator
diff --git a/sim/include/kurator/sim/Battle.h b/sim/include/kurator/sim/Battle.h
index 6874b39..1692c0c 100644
--- a/sim/include/kurator/sim/Battle.h
+++ b/sim/include/kurator/sim/Battle.h
@@ -2,9 +2,6 @@
#include <memory>
-#include <entt/entity/registry.hpp>
-#include <entt/signal/dispatcher.hpp>
-
#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
@@ -19,8 +16,8 @@ class Battle
{
public:
virtual ~Battle() = default;
- virtual entt::registry& registry() = 0;
- virtual entt::dispatcher& dispatcher() = 0;
+ virtual engine::Context context() = 0;
+ virtual engine::ConstContext const_context() const = 0;
virtual void update(engine::Context& ctx) = 0;
};
diff --git a/sim/include/kurator/sim/State.h b/sim/include/kurator/sim/State.h
new file mode 100644
index 0000000..8449ad2
--- /dev/null
+++ b/sim/include/kurator/sim/State.h
@@ -0,0 +1,29 @@
+#pragma once
+
+#include <entt/entity/registry.hpp>
+#include <entt/signal/dispatcher.hpp>
+
+#include <kurator/engine/Camera.h>
+#include <kurator/engine/Clock.h>
+#include <kurator/engine/Context.h>
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+struct State
+{
+ entt::registry registry;
+ entt::dispatcher dispatcher;
+ engine::Clock clock;
+ engine::Camera camera; // does not fit in here really
+ operator engine::Context();
+ operator engine::ConstContext() const;
+};
+
+
+} // namespace sim
+} // namespace kurator
diff --git a/sim/src/BaseBattle.cpp b/sim/src/BaseBattle.cpp
index 888379e..916a9f8 100644
--- a/sim/src/BaseBattle.cpp
+++ b/sim/src/BaseBattle.cpp
@@ -7,6 +7,7 @@
#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
+#include <kurator/sim.h>
#include <kurator/sim/components.h>
#include <kurator/sim/FloatingMovement.h>
#include <kurator/sim/systems.h>
@@ -23,45 +24,24 @@ namespace sim
{
-static void setup_scenario(entt::registry& registry, const campaign::Scenario& scenario);
-
-
-BaseBattle::BaseBattle(const campaign::Scenario& scenario) :
- _registry {}
-{
- setup_scenario(_registry, scenario);
- manager.extend(_registry);
-}
-
-
-void
-setup_scenario(entt::registry& registry, const campaign::Scenario& scenario)
+BaseBattle::BaseBattle(const campaign::Scenario& scenario)
{
- RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1};
- Builder build {registry, spawner};
- for (const auto& ship : scenario.ships) {
- const auto entity = build(ship.loadout.type, ship.team);
- registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier);
- auto& state = registry.get<AIState>(entity);
- for (const auto& turret_type : ship.loadout.turrets) {
- build(turret_type, entity);
- state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range);
- }
- }
+ load_scenario(state, scenario);
+ manager.extend(state.registry);
}
-entt::registry&
-BaseBattle::registry()
+engine::Context
+BaseBattle::context()
{
- return _registry;
+ return state;
}
-entt::dispatcher&
-BaseBattle::dispatcher()
+engine::ConstContext
+BaseBattle::const_context() const
{
- return _dispatcher;
+ return state;
}
@@ -80,9 +60,9 @@ BaseBattle::update(engine::Context& ctx)
void
BaseBattle::pick_random_targets()
{
- auto view = _registry.view<Team, AIState>();
+ auto view = state.registry.view<Team, AIState>();
for (auto&& [entity, team, ai] : view.each()) {
- if (!_registry.valid(ai.target))
+ if (!state.registry.valid(ai.target))
ai.target = manager.random(team.id);
}
}
diff --git a/sim/src/BaseBattle.h b/sim/src/BaseBattle.h
index 77e1d10..6f59457 100644
--- a/sim/src/BaseBattle.h
+++ b/sim/src/BaseBattle.h
@@ -1,11 +1,9 @@
#pragma once
-#include <entt/entity/registry.hpp>
-#include <entt/signal/dispatcher.hpp>
-
#include <kurator/engine/Context.h>
#include <kurator/campaign/Scenario.h>
#include <kurator/sim/Battle.h>
+#include <kurator/sim/State.h>
#include "TeamManager.h"
@@ -20,12 +18,11 @@ class BaseBattle : public Battle
{
public:
BaseBattle(const campaign::Scenario& scenario);
- entt::registry& registry() override;
- entt::dispatcher& dispatcher() override;
+ engine::Context context() override;
+ engine::ConstContext const_context() const override;
void update(engine::Context& ctx) override;
private:
- entt::registry _registry;
- entt::dispatcher _dispatcher;
+ State state;
TeamManager manager;
void pick_random_targets();
};
diff --git a/sim/src/State.cpp b/sim/src/State.cpp
new file mode 100644
index 0000000..3c8a709
--- /dev/null
+++ b/sim/src/State.cpp
@@ -0,0 +1,25 @@
+#include <kurator/sim/State.h>
+
+#include <kurator/engine/Context.h>
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+State::operator engine::Context()
+{
+ return {registry, dispatcher, clock, camera};
+}
+
+
+State::operator engine::ConstContext() const
+{
+ return {registry, dispatcher, clock, camera};
+}
+
+
+} // namespace sim
+} // namespace kurator
diff --git a/sim/src/sim.cpp b/sim/src/sim.cpp
new file mode 100644
index 0000000..f915d20
--- /dev/null
+++ b/sim/src/sim.cpp
@@ -0,0 +1,36 @@
+#include <kurator/sim.h>
+
+#include <kurator/campaign/Scenario.h>
+#include <kurator/sim/components.h>
+#include <kurator/sim/State.h>
+#include <kurator/universe/UniqueIdentifier.h>
+
+#include "Builder.h"
+#include "RandomSpawner.h"
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+void
+load_scenario(State& ctx, const campaign::Scenario& scenario)
+{
+ RandomSpawner spawner {scenario.last_team(), scenario.radius, 0.1};
+ Builder build {ctx.registry, spawner};
+ for (const auto& ship : scenario.ships) {
+ const auto entity = build(ship.loadout.type, ship.team);
+ ctx.registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier);
+ auto& state = ctx.registry.get<AIState>(entity);
+ for (const auto& turret_type : ship.loadout.turrets) {
+ build(turret_type, entity);
+ state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range);
+ }
+ }
+}
+
+
+} // namespace sim
+} // namespace kurator