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-rw-r--r--battles/src/Battle.cpp42
1 files changed, 35 insertions, 7 deletions
diff --git a/battles/src/Battle.cpp b/battles/src/Battle.cpp
index 454cbfd..99ed076 100644
--- a/battles/src/Battle.cpp
+++ b/battles/src/Battle.cpp
@@ -1,7 +1,10 @@
#include <kurator/battles/Battle.h>
+#include <memory>
#include <random>
+#include <entt/entity/registry.hpp>
+
#include <kurator/battles/components.h>
#include <kurator/battles/Scenario.h>
#include <kurator/universe/ShipType.h>
@@ -13,27 +16,52 @@ namespace battles
{
-Battle::Battle(Scenario scenario)
+class BaseBattle : public Battle
+{
+public:
+ BaseBattle(const Scenario& scenario);
+ entt::registry& registry() override;
+ void update(float dt) override;
+private:
+ entt::registry _registry;
+};
+
+
+BaseBattle::BaseBattle(const Scenario& scenario)
{
std::random_device dev;
std::uniform_real_distribution<> pos{-2.5, 2.5};
for (const auto& ship : scenario.ships) {
- const auto entity = registry.create();
- registry.emplace<universe::ShipType>(entity, ship.type);
- registry.emplace<Team>(entity, ship.team);
- registry.emplace<Transform>(entity, Point{pos(dev), pos(dev)}, Point{0.0, 0.0});
+ const auto entity = _registry.create();
+ _registry.emplace<universe::ShipType>(entity, ship.type);
+ _registry.emplace<Team>(entity, ship.team);
+ _registry.emplace<Transform>(entity, Point{pos(dev), pos(dev)}, Point{0.0, 0.0});
}
}
+entt::registry&
+BaseBattle::registry()
+{
+ return _registry;
+}
+
+
void
-Battle::update(const float dt)
+BaseBattle::update(const float dt)
{
- auto view = registry.view<Transform, Team>();
+ auto view = _registry.view<Transform, Team>();
for (auto&& [entity, transform, team] : view.each())
transform.position.x += 0.1 * dt * (team.id * 2 - 1);
}
+std::unique_ptr<Battle>
+prepare(const Scenario& scenario)
+{
+ return std::make_unique<BaseBattle>(scenario);
+}
+
+
} // namespace battles
} // namespace kurator