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#include <kurator/battles/Battle.h>
#include <random>
#include <kurator/battles/components.h>
#include <kurator/battles/Scenario.h>
#include <kurator/universe/ShipType.h>
namespace kurator
{
namespace battles
{
Battle::Battle(Scenario scenario)
{
std::random_device dev;
std::uniform_real_distribution<> pos{-2.5, 2.5};
for (const auto& ship : scenario.ships) {
const auto entity = registry.create();
registry.emplace<universe::ShipType>(entity, ship.type);
registry.emplace<Team>(entity, ship.team);
registry.emplace<Transform>(entity, Point{pos(dev), pos(dev)}, Point{0.0, 0.0});
}
}
void
Battle::update(const float dt)
{
auto view = registry.view<Transform, Team>();
for (auto&& [entity, transform, team] : view.each())
transform.position.x += 0.1 * dt * (team.id * 2 - 1);
}
} // namespace battles
} // namespace kurator
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