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author | Aki <please@ignore.pl> | 2023-04-23 12:54:14 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-05 19:41:19 +0200 |
commit | 975339d07aeb193564221adff31b55a913d92a1e (patch) | |
tree | 957b37e922e494780874bbc8e495a1a5e412fb76 /sim/src/ai.h | |
parent | bdfb27ba04528f213dcadc00afdcf1f35a61f6fc (diff) | |
download | kurator-975339d07aeb193564221adff31b55a913d92a1e.zip kurator-975339d07aeb193564221adff31b55a913d92a1e.tar.gz kurator-975339d07aeb193564221adff31b55a913d92a1e.tar.bz2 |
Separated Turret from AI, shuffled their units
Diffstat (limited to 'sim/src/ai.h')
-rw-r--r-- | sim/src/ai.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/sim/src/ai.h b/sim/src/ai.h new file mode 100644 index 0000000..9173891 --- /dev/null +++ b/sim/src/ai.h @@ -0,0 +1,21 @@ +#pragma once + +#include <kurator/sim/ai.h> // Propagate public header to users since both are sim/ai.h +#include <kurator/sim/State.h> + +#include "TeamManager.h" + + +namespace kurator +{ +namespace sim +{ + + +void pick_random_targets(State& ctx, TeamManager& manager); +void keep_at_range(State& ctx); +void shoot_at_targets(State& ctx); + + +} // namespace sim +} // namespace kurator |