diff options
author | Aki <please@ignore.pl> | 2023-04-23 12:54:14 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-05 19:41:19 +0200 |
commit | 975339d07aeb193564221adff31b55a913d92a1e (patch) | |
tree | 957b37e922e494780874bbc8e495a1a5e412fb76 /sim/src | |
parent | bdfb27ba04528f213dcadc00afdcf1f35a61f6fc (diff) | |
download | kurator-975339d07aeb193564221adff31b55a913d92a1e.zip kurator-975339d07aeb193564221adff31b55a913d92a1e.tar.gz kurator-975339d07aeb193564221adff31b55a913d92a1e.tar.bz2 |
Separated Turret from AI, shuffled their units
Diffstat (limited to 'sim/src')
-rw-r--r-- | sim/src/BaseSimulation.cpp | 7 | ||||
-rw-r--r-- | sim/src/Builder.cpp | 8 | ||||
-rw-r--r-- | sim/src/FloatingMovement.cpp | 3 | ||||
-rw-r--r-- | sim/src/TurretControl.cpp | 72 | ||||
-rw-r--r-- | sim/src/ai.cpp | 60 | ||||
-rw-r--r-- | sim/src/ai.h | 21 | ||||
-rw-r--r-- | sim/src/sim.cpp | 4 | ||||
-rw-r--r-- | sim/src/systems.cpp | 25 | ||||
-rw-r--r-- | sim/src/systems.h | 2 | ||||
-rw-r--r-- | sim/src/weapons.cpp | 81 |
10 files changed, 174 insertions, 109 deletions
diff --git a/sim/src/BaseSimulation.cpp b/sim/src/BaseSimulation.cpp index 545e9ce..b1add54 100644 --- a/sim/src/BaseSimulation.cpp +++ b/sim/src/BaseSimulation.cpp @@ -2,10 +2,10 @@ #include <kurator/sim/State.h> #include <kurator/sim/FloatingMovement.h> -#include <kurator/sim/TurretControl.h> +#include <kurator/sim/weapons.h> +#include "ai.h" #include "systems.h" -#include "TeamManager.h" namespace kurator @@ -26,7 +26,8 @@ BaseSimulation::operator()(State& ctx) pick_random_targets(ctx, manager); keep_at_range(ctx); FloatingMovement::update(ctx); - TurretControl::update(ctx); + update_turrets(ctx); + shoot_at_targets(ctx); kill_off_dead(ctx); manager.update(ctx); } diff --git a/sim/src/Builder.cpp b/sim/src/Builder.cpp index af19974..4cf0bc6 100644 --- a/sim/src/Builder.cpp +++ b/sim/src/Builder.cpp @@ -3,10 +3,11 @@ #include <entt/entt.hpp> #include <kurator/engine/Point.h> +#include <kurator/sim/ai.h> #include <kurator/sim/components.h> #include <kurator/sim/FloatingMovement.h> #include <kurator/sim/HitPoints.h> -#include <kurator/sim/TurretControl.h> +#include <kurator/sim/weapons.h> #include <kurator/universe/ShipType.h> #include <kurator/universe/TurretType.h> @@ -41,7 +42,7 @@ Builder::operator()(const universe::ShipType& ship_type, const int team) const ship_type.max_speed, ship_type.max_speed * 2.0, ship_type.max_speed * 3.0); - registry.emplace<AIState>(entity, 15000.0, Point{0.0, 0.0}); + registry.emplace<AIShip>(entity, 15000.0, Point{0.0, 0.0}); registry.emplace<HitPoints>(entity, ship_type); return entity; } @@ -51,8 +52,7 @@ entt::entity Builder::operator()(const universe::TurretType& turret_type, const entt::entity& owner) const { const auto entity = registry.create(); - registry.emplace<universe::TurretType>(entity, turret_type); - registry.emplace<TurretControl>(entity, 0.0, 0.0, turret_type.rounds, owner); + registry.emplace<Turret>(entity, owner, turret_type); registry.emplace<Transform>(entity, Point{0.0, 0.0}, 0.0, owner); return entity; } diff --git a/sim/src/FloatingMovement.cpp b/sim/src/FloatingMovement.cpp index 39ec17c..4aebb9b 100644 --- a/sim/src/FloatingMovement.cpp +++ b/sim/src/FloatingMovement.cpp @@ -1,5 +1,6 @@ #include <kurator/sim/FloatingMovement.h> +#include <kurator/sim/ai.h> #include <kurator/sim/components.h> #include <kurator/sim/State.h> @@ -13,7 +14,7 @@ namespace sim void FloatingMovement::update(State& ctx) { - auto view = ctx.registry.view<Transform, FloatingMovement, AIState>(); + auto view = ctx.registry.view<Transform, FloatingMovement, AIShip>(); for (auto&& [entity, transform, movement, ai] : view.each()) { const auto offset = ai.destination - transform.position; const auto at_destination = offset.magnitude() > movement.destination_boundary; diff --git a/sim/src/TurretControl.cpp b/sim/src/TurretControl.cpp deleted file mode 100644 index 51f2a46..0000000 --- a/sim/src/TurretControl.cpp +++ /dev/null @@ -1,72 +0,0 @@ -#include <kurator/sim/TurretControl.h> - -#include <kurator/sim/components.h> -#include <kurator/sim/FloatingMovement.h> -#include <kurator/sim/HitPoints.h> -#include <kurator/sim/events.h> -#include <kurator/sim/State.h> -#include <kurator/universe/TurretType.h> - - -namespace kurator -{ -namespace sim -{ - - -bool consume(float& dt, double& target); - - -void -TurretControl::update(State& ctx) -{ - auto view = ctx.registry.view<TurretControl, universe::TurretType>(); - for (auto&& [entity, control, def] : view.each()) { - if (!ctx.registry.valid(control.owner)) { - ctx.registry.destroy(entity); - continue; - } - if (!ctx.registry.all_of<AIState, Transform>(control.owner)) - continue; - const auto& [state, transform] = ctx.registry.get<AIState, Transform>(control.owner); - if (!ctx.registry.valid(state.target)) - continue; - const auto& target = ctx.registry.get<Transform>(state.target); - const auto distance = transform.position.distance(target.position); - if (distance > def.effective_range()) - continue; - auto remaining_dt = ctx.clock.dt; - while (remaining_dt > 0.0) { - if (control.rounds < 1 && consume(remaining_dt, control.reload)) - control.rounds = def.rounds; - if (control.rounds > 0 && consume(remaining_dt, control.delay)) { - auto& target_points = ctx.registry.get<HitPoints>(state.target); - const auto& movement = ctx.registry.get<FloatingMovement>(state.target); - auto damage = def.effective_damage(distance, movement.speed.magnitude()); - if (damage > 0.0) { - damage = target_points.deal(damage); - ctx.dispatcher.trigger(Hit{damage, control.owner, state.target}); - } - control.delay = def.rate_of_fire; - if (--control.rounds < 1) - control.reload = def.reload; - } - } - } -} - - -bool -consume(float& dt, double& target) -{ - if (target <= 0.0) - return true; - const auto _dt = dt; - dt -= target; - target -= _dt; - return target <= 0.0; -} - - -} // namespace sim -} // namespace kurator diff --git a/sim/src/ai.cpp b/sim/src/ai.cpp new file mode 100644 index 0000000..1f2a4ec --- /dev/null +++ b/sim/src/ai.cpp @@ -0,0 +1,60 @@ +#include "ai.h" + +#include <kurator/sim/components.h> +#include <kurator/sim/State.h> +#include <kurator/sim/weapons.h> + +#include "TeamManager.h" + + +namespace kurator +{ +namespace sim +{ + + +void +pick_random_targets(State& ctx, TeamManager& manager) +{ + auto view = ctx.registry.view<Team, AIShip>(); + for (auto&& [entity, team, ai] : view.each()) { + if (!ctx.registry.valid(ai.target)) + ai.target = manager.random(team.id); + } +} + + +void +keep_at_range(State& ctx) +{ + auto view = ctx.registry.view<Transform, AIShip>(); + for (auto&& [entity, self, ai] : view.each()) { + if (!ctx.registry.valid(ai.target)) + continue; + const auto target = ctx.registry.get<Transform>(ai.target); + const auto offset = target.position - self.position; + ai.destination = target.position - offset.normalized().scale(ai.keep_at_range); + } +} + + +void +shoot_at_targets(State& ctx) +{ + auto view = ctx.registry.view<Turret>(); + for (auto&& [entity, turret] : view.each()) { + if (!ctx.registry.all_of<AIShip, Transform>(turret.owner)) + continue; + const auto& [state, transform] = ctx.registry.get<AIShip, Transform>(turret.owner); + if (!ctx.registry.valid(state.target)) + continue; + const auto& target = ctx.registry.get<Transform>(state.target); + const auto distance = transform.position.distance(target.position); + if (distance <= turret.type.effective_range()) + turret.shoot_at(ctx, state.target, distance); // passing distance here is wrong + } +} + + +} // namespace sim +} // namespace kurator diff --git a/sim/src/ai.h b/sim/src/ai.h new file mode 100644 index 0000000..9173891 --- /dev/null +++ b/sim/src/ai.h @@ -0,0 +1,21 @@ +#pragma once + +#include <kurator/sim/ai.h> // Propagate public header to users since both are sim/ai.h +#include <kurator/sim/State.h> + +#include "TeamManager.h" + + +namespace kurator +{ +namespace sim +{ + + +void pick_random_targets(State& ctx, TeamManager& manager); +void keep_at_range(State& ctx); +void shoot_at_targets(State& ctx); + + +} // namespace sim +} // namespace kurator diff --git a/sim/src/sim.cpp b/sim/src/sim.cpp index 4cb7467..740e6af 100644 --- a/sim/src/sim.cpp +++ b/sim/src/sim.cpp @@ -1,7 +1,7 @@ #include <kurator/sim.h> #include <kurator/campaign/Scenario.h> -#include <kurator/sim/components.h> +#include <kurator/sim/ai.h> #include <kurator/sim/State.h> #include <kurator/sim/System.h> #include <kurator/universe/UniqueIdentifier.h> @@ -26,7 +26,7 @@ load_scenario(const campaign::Scenario& scenario) for (const auto& ship : scenario.ships) { const auto entity = build(ship.loadout.type, ship.team); ctx.registry.emplace<universe::UniqueIdentifier>(entity, ship.identifier); - auto& state = ctx.registry.get<AIState>(entity); + auto& state = ctx.registry.get<AIShip>(entity); for (const auto& turret_type : ship.loadout.turrets) { build(turret_type, entity); state.keep_at_range = std::min(state.keep_at_range, turret_type.optimal_range); diff --git a/sim/src/systems.cpp b/sim/src/systems.cpp index c6f997a..ce4a6b4 100644 --- a/sim/src/systems.cpp +++ b/sim/src/systems.cpp @@ -15,31 +15,6 @@ namespace sim void -pick_random_targets(State& ctx, TeamManager& manager) -{ - auto view = ctx.registry.view<Team, AIState>(); - for (auto&& [entity, team, ai] : view.each()) { - if (!ctx.registry.valid(ai.target)) - ai.target = manager.random(team.id); - } -} - - -void -keep_at_range(State& ctx) -{ - auto view = ctx.registry.view<Transform, AIState>(); - for (auto&& [entity, self, ai] : view.each()) { - if (!ctx.registry.valid(ai.target)) - continue; - const auto target = ctx.registry.get<Transform>(ai.target); - const auto offset = target.position - self.position; - ai.destination = target.position - offset.normalized().scale(ai.keep_at_range); - } -} - - -void kill_off_dead(State& ctx) { auto view = ctx.registry.view<HitPoints>(); diff --git a/sim/src/systems.h b/sim/src/systems.h index 396ebb2..2ec9ba4 100644 --- a/sim/src/systems.h +++ b/sim/src/systems.h @@ -11,8 +11,6 @@ namespace sim { -void pick_random_targets(State& ctx, TeamManager& manager); -void keep_at_range(State& ctx); void kill_off_dead(State& ctx); diff --git a/sim/src/weapons.cpp b/sim/src/weapons.cpp new file mode 100644 index 0000000..bd130dc --- /dev/null +++ b/sim/src/weapons.cpp @@ -0,0 +1,81 @@ +#include <kurator/sim/weapons.h> + +#include <entt/entt.hpp> + +#include <kurator/sim/events.h> +#include <kurator/sim/FloatingMovement.h> +#include <kurator/sim/HitPoints.h> +#include <kurator/sim/State.h> +#include <kurator/universe/TurretType.h> + + +namespace kurator +{ +namespace sim +{ + + +static bool consume(float& dt, double& target); +static bool reload_(float& dt, Turret& turret); + + +void +Turret::shoot_at(State& ctx, const entt::entity& target, const double distance) +{ + float remaining_dt = ctx.clock.dt; + while (reload_(remaining_dt, *this)) { + auto& target_points = ctx.registry.get<HitPoints>(target); + const auto& movement = ctx.registry.get<FloatingMovement>(target); + auto damage = type.effective_damage(distance, movement.speed.magnitude()); + if (damage > 0.0) { + damage = target_points.deal(damage); + ctx.dispatcher.trigger(Hit{damage, owner, target}); + } + delay = type.rate_of_fire; + if (--rounds < 1) + reload = type.reload; + } +} + + +void +update_turrets(State& ctx) +{ + auto turrets = ctx.registry.view<Turret>(); + for (auto&& [entity, turret] : turrets.each()) { + if (!ctx.registry.valid(turret.owner)) { + ctx.registry.destroy(entity); + continue; + } + float remaining_dt = ctx.clock.dt; + while (remaining_dt > 0.0) { + if (reload_(remaining_dt, turret)) + break; + } + } +} + + +bool +consume(float& dt, double& target) +{ + if (target <= 0.0) + return true; + const auto _dt = dt; + dt -= target; + target -= _dt; + return target <= 0.0; +} + + +bool +reload_(float& dt, Turret& turret) // at this point move it to the class? +{ + if (turret.rounds < 1 && consume(dt, turret.reload)) + turret.rounds = turret.type.rounds; + return turret.rounds > 0 && consume(dt, turret.delay); +} + + +} // namespace sim +} // namespace kurator |