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author | Aki <please@ignore.pl> | 2023-04-27 00:36:46 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-05 19:41:19 +0200 |
commit | 61d16477b01bcfbe8c3a481a232658ac60309f57 (patch) | |
tree | 06882f5a1b7bc987826610736a5b606883df69b9 /sim/src/ai.h | |
parent | 94d6d863e1b78766cdb5f286e3d9f374c02c5d33 (diff) | |
download | kurator-61d16477b01bcfbe8c3a481a232658ac60309f57.zip kurator-61d16477b01bcfbe8c3a481a232658ac60309f57.tar.gz kurator-61d16477b01bcfbe8c3a481a232658ac60309f57.tar.bz2 |
Extracted KeepAtRange action
It seems an abstraction level is of some kind is needed here. One thing
to handle "AI", another to handle primitive commands and their
execution.
Diffstat (limited to 'sim/src/ai.h')
-rw-r--r-- | sim/src/ai.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sim/src/ai.h b/sim/src/ai.h index 9173891..d1e9c29 100644 --- a/sim/src/ai.h +++ b/sim/src/ai.h @@ -13,7 +13,7 @@ namespace sim void pick_random_targets(State& ctx, TeamManager& manager); -void keep_at_range(State& ctx); +void take_actions(State& ctx); void shoot_at_targets(State& ctx); |