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authorAki <please@ignore.pl>2023-02-13 22:52:18 +0100
committerAki <please@ignore.pl>2023-02-13 22:52:42 +0100
commit2a9f378c66b28cef1c5ee063cf4d7e4e2889076e (patch)
treed678fce067c527052462adf91909f23664ca0544 /sim/src/State.cpp
parent03bb1614c25a56ef6225db09c4c59b7a5f8fa808 (diff)
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Created sim::State object to hold overall state of simulation
This is seems like it creats even more chaotic binding between the components but it is a very nice and testable intermediate step before moving everything to standalone systems and shoving state into the... well, State.
Diffstat (limited to 'sim/src/State.cpp')
-rw-r--r--sim/src/State.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/sim/src/State.cpp b/sim/src/State.cpp
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--- /dev/null
+++ b/sim/src/State.cpp
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+#include <kurator/sim/State.h>
+
+#include <kurator/engine/Context.h>
+
+
+namespace kurator
+{
+namespace sim
+{
+
+
+State::operator engine::Context()
+{
+ return {registry, dispatcher, clock, camera};
+}
+
+
+State::operator engine::ConstContext() const
+{
+ return {registry, dispatcher, clock, camera};
+}
+
+
+} // namespace sim
+} // namespace kurator