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authorAki <please@ignore.pl>2023-04-23 12:54:14 +0200
committerAki <please@ignore.pl>2024-04-05 19:41:19 +0200
commit975339d07aeb193564221adff31b55a913d92a1e (patch)
tree957b37e922e494780874bbc8e495a1a5e412fb76 /sim/src/BaseSimulation.cpp
parentbdfb27ba04528f213dcadc00afdcf1f35a61f6fc (diff)
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Separated Turret from AI, shuffled their units
Diffstat (limited to 'sim/src/BaseSimulation.cpp')
-rw-r--r--sim/src/BaseSimulation.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/sim/src/BaseSimulation.cpp b/sim/src/BaseSimulation.cpp
index 545e9ce..b1add54 100644
--- a/sim/src/BaseSimulation.cpp
+++ b/sim/src/BaseSimulation.cpp
@@ -2,10 +2,10 @@
#include <kurator/sim/State.h>
#include <kurator/sim/FloatingMovement.h>
-#include <kurator/sim/TurretControl.h>
+#include <kurator/sim/weapons.h>
+#include "ai.h"
#include "systems.h"
-#include "TeamManager.h"
namespace kurator
@@ -26,7 +26,8 @@ BaseSimulation::operator()(State& ctx)
pick_random_targets(ctx, manager);
keep_at_range(ctx);
FloatingMovement::update(ctx);
- TurretControl::update(ctx);
+ update_turrets(ctx);
+ shoot_at_targets(ctx);
kill_off_dead(ctx);
manager.update(ctx);
}