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author | Aki <please@ignore.pl> | 2023-04-24 23:55:02 +0200 |
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committer | Aki <please@ignore.pl> | 2024-04-05 19:41:19 +0200 |
commit | 94d6d863e1b78766cdb5f286e3d9f374c02c5d33 (patch) | |
tree | dc6584452463e592e2674dd3e7536cc7cac2158b /sim/include | |
parent | 975339d07aeb193564221adff31b55a913d92a1e (diff) | |
download | kurator-94d6d863e1b78766cdb5f286e3d9f374c02c5d33.zip kurator-94d6d863e1b78766cdb5f286e3d9f374c02c5d33.tar.gz kurator-94d6d863e1b78766cdb5f286e3d9f374c02c5d33.tar.bz2 |
Fixed Turrets percepting time too fast
Diffstat (limited to 'sim/include')
-rw-r--r-- | sim/include/kurator/sim/weapons.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/sim/include/kurator/sim/weapons.h b/sim/include/kurator/sim/weapons.h index 7dd5b3b..4c87b34 100644 --- a/sim/include/kurator/sim/weapons.h +++ b/sim/include/kurator/sim/weapons.h @@ -19,6 +19,7 @@ struct Turret universe::TurretType type; double delay = 0.0; double reload = 0.0; + float action = 0.0; int rounds = type.rounds; void shoot_at(State& ctx, const entt::entity& target, double distance); }; |