From 94d6d863e1b78766cdb5f286e3d9f374c02c5d33 Mon Sep 17 00:00:00 2001 From: Aki Date: Mon, 24 Apr 2023 23:55:02 +0200 Subject: Fixed Turrets percepting time too fast --- sim/include/kurator/sim/weapons.h | 1 + 1 file changed, 1 insertion(+) (limited to 'sim/include') diff --git a/sim/include/kurator/sim/weapons.h b/sim/include/kurator/sim/weapons.h index 7dd5b3b..4c87b34 100644 --- a/sim/include/kurator/sim/weapons.h +++ b/sim/include/kurator/sim/weapons.h @@ -19,6 +19,7 @@ struct Turret universe::TurretType type; double delay = 0.0; double reload = 0.0; + float action = 0.0; int rounds = type.rounds; void shoot_at(State& ctx, const entt::entity& target, double distance); }; -- cgit v1.1