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author | Aki <please@ignore.pl> | 2022-11-08 23:54:23 +0100 |
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committer | Aki <please@ignore.pl> | 2022-11-08 23:55:25 +0100 |
commit | caa48ce5946d093daaf950751dfa1432ea5373a9 (patch) | |
tree | 2a5b9d7586ab36a320b50b45175f4b8df46ae085 /battles/src | |
parent | 471bf1adab9022a4261f2f4bc7ce24ce977ccda7 (diff) | |
download | kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.zip kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.tar.gz kurator-caa48ce5946d093daaf950751dfa1432ea5373a9.tar.bz2 |
Creating skeleton for battle simulation and universe data
This might be a bit too much and a bit too blindly, but let's see how it
evolves.
Diffstat (limited to 'battles/src')
-rw-r--r-- | battles/src/Battle.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/battles/src/Battle.cpp b/battles/src/Battle.cpp new file mode 100644 index 0000000..e185a68 --- /dev/null +++ b/battles/src/Battle.cpp @@ -0,0 +1,18 @@ +#include <kurator/battles/Battle.h> + +#include <kurator/battles/Scenario.h> + + +namespace kurator +{ +namespace battles +{ + + +Battle::Battle(Scenario) +{ +} + + +} // namespace battles +} // namespace kurator |